pub struct ObservedState {
pub before: Value,
pub after: Option<Value>,
}Expand description
A case’s state on both sides of the turn.
Fields§
§before: ValueWhat the item seeded.
after: Option<Value>What the store holds now, or None for a case that is no longer there.
Trait Implementations§
Source§impl Clone for ObservedState
impl Clone for ObservedState
Source§impl Debug for ObservedState
impl Debug for ObservedState
impl Eq for ObservedState
Source§impl PartialEq for ObservedState
impl PartialEq for ObservedState
impl StructuralPartialEq for ObservedState
Auto Trait Implementations§
impl Freeze for ObservedState
impl RefUnwindSafe for ObservedState
impl Send for ObservedState
impl Sync for ObservedState
impl Unpin for ObservedState
impl UnsafeUnpin for ObservedState
impl UnwindSafe for ObservedState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.