Instruction

Struct Instruction 

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pub struct Instruction<S: Symbol> {
    pub head: Head<S>,
    pub tail: Tail<S>,
}
Expand description

Instruction is a component of crate::program::Program. This struct contains a Head struct and a Tail struct and is used as a unit for instructions in the program.

Instruction fileds doesn’t needs in control or protection so they are public.

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§head: Head<S>

The first part of an instruction contains the state State and a symbol of the type that implements the Symbol trait.

§tail: Tail<S>

The second part of an instruction contains the state State, a symbol of the type that implements the Symbol trait and the movement Move.

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impl<S: Symbol> Instruction<S>

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pub fn new(head: Head<S>, tail: Tail<S>) -> Self

Constructs a new Instruction with the Head and the Tail.

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pub fn build( h_state: State, h_symbol: S, t_state: State, t_symbol: S, t_movement: Move, ) -> Self

Builds an Instruction from the Head and the Tail parts.

Trait Implementations§

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impl<S: Clone + Symbol> Clone for Instruction<S>

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fn clone(&self) -> Instruction<S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug + Symbol> Debug for Instruction<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: Symbol> Display for Instruction<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S: PartialEq + Symbol> PartialEq for Instruction<S>

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fn eq(&self, other: &Instruction<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S: Eq + Symbol> Eq for Instruction<S>

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impl<S: Symbol> StructuralPartialEq for Instruction<S>

Auto Trait Implementations§

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impl<S> Freeze for Instruction<S>
where S: Freeze,

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impl<S> RefUnwindSafe for Instruction<S>
where S: RefUnwindSafe,

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impl<S> Send for Instruction<S>
where S: Send,

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impl<S> Sync for Instruction<S>
where S: Sync,

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impl<S> Unpin for Instruction<S>
where S: Unpin,

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impl<S> UnwindSafe for Instruction<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Symbol for T
where T: Clone + Debug + Display + Eq + PartialEq,