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ConnectionState

Struct ConnectionState 

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pub struct ConnectionState {
    pub server_initiated_enabled: bool,
    pub active_server_requests: Vec<String>,
    pub pending_elicitations: Vec<String>,
    pub metadata: HashMap<String, Value>,
}
Expand description

Connection state for bidirectional communication

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§server_initiated_enabled: bool

Whether server-initiated requests are enabled

§active_server_requests: Vec<String>

Active server-initiated request IDs

§pending_elicitations: Vec<String>

Pending elicitations

§metadata: HashMap<String, Value>

Connection metadata

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impl ConnectionState

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pub fn new() -> ConnectionState

Create a new connection state

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pub fn enable_server_initiated(&mut self)

Enable server-initiated requests

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pub fn add_server_request(&mut self, request_id: String)

Add an active server request

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pub fn remove_server_request(&mut self, request_id: &str)

Remove a completed server request

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pub fn add_elicitation(&mut self, elicitation_id: String)

Add a pending elicitation

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pub fn remove_elicitation(&mut self, elicitation_id: &str)

Remove a completed elicitation

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pub fn set_metadata(&mut self, key: impl Into<String>, value: Value)

Set connection metadata

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pub fn get_metadata(&self, key: &str) -> Option<&Value>

Get connection metadata

Trait Implementations§

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impl Clone for ConnectionState

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fn clone(&self) -> ConnectionState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ConnectionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ConnectionState

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fn default() -> ConnectionState

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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