Struct turbine_scene3d::SceneSettings
source · [−]pub struct SceneSettings { /* private fields */ }
Expand description
Stores scene settings.
Implementations
sourceimpl SceneSettings
impl SceneSettings
sourcepub fn new() -> SceneSettings
pub fn new() -> SceneSettings
Returns new scene settings with default settings.
sourcepub fn clear_depth_buffer(self, val: bool) -> Self
pub fn clear_depth_buffer(self, val: bool) -> Self
Set whether to clear depth buffer on clear.
sourcepub fn clear_enable_depth_test(self, val: bool) -> Self
pub fn clear_enable_depth_test(self, val: bool) -> Self
Set whether to enable depth test on clear.
Uses depth test function LESS
by default.
Trait Implementations
sourceimpl Clone for SceneSettings
impl Clone for SceneSettings
sourcefn clone(&self) -> SceneSettings
fn clone(&self) -> SceneSettings
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl RefUnwindSafe for SceneSettings
impl Send for SceneSettings
impl Sync for SceneSettings
impl Unpin for SceneSettings
impl UnwindSafe for SceneSettings
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more