Struct turbine_reactive::Selection
[−]
[src]
pub struct Selection<T> { pub selected1: Vec<Point1<T>>, pub selected2: Vec<Point2<T>>, pub selected3: Vec<Point3<T>>, pub selected4: Vec<Point3<T>>, pub locked1: Vec<Point1<T>>, pub locked2: Vec<Point2<T>>, pub locked3: Vec<Point3<T>>, pub locked4: Vec<Point4<T>>, }
Stores selection state.
Fields
selected1: Vec<Point1<T>>
Selected scalars.
selected2: Vec<Point2<T>>
Selected 2D vectors.
selected3: Vec<Point3<T>>
Selected 3D vectors.
selected4: Vec<Point3<T>>
Selected 4D vectors.
locked1: Vec<Point1<T>>
Locked scalars.
locked2: Vec<Point2<T>>
Locked 2D vectors.
locked3: Vec<Point3<T>>
Locked 3D vectors.
locked4: Vec<Point4<T>>
Locked 4D vectors.