pub struct Selection<T> {
pub selected1: Vec<Point1<T>>,
pub selected2: Vec<Point2<T>>,
pub selected3: Vec<Point3<T>>,
pub selected4: Vec<Point3<T>>,
pub locked1: Vec<Point1<T>>,
pub locked2: Vec<Point2<T>>,
pub locked3: Vec<Point3<T>>,
pub locked4: Vec<Point4<T>>,
}
Expand description
Stores selection state.
Fields§
§selected1: Vec<Point1<T>>
Selected scalars.
selected2: Vec<Point2<T>>
Selected 2D vectors.
selected3: Vec<Point3<T>>
Selected 3D vectors.
selected4: Vec<Point3<T>>
Selected 4D vectors.
locked1: Vec<Point1<T>>
Locked scalars.
locked2: Vec<Point2<T>>
Locked 2D vectors.
locked3: Vec<Point3<T>>
Locked 3D vectors.
locked4: Vec<Point4<T>>
Locked 4D vectors.
Implementations§
Auto Trait Implementations§
impl<T> Freeze for Selection<T>
impl<T> RefUnwindSafe for Selection<T>where
T: RefUnwindSafe,
impl<T> Send for Selection<T>where
T: Send,
impl<T> Sync for Selection<T>where
T: Sync,
impl<T> Unpin for Selection<T>where
T: Unpin,
impl<T> UnwindSafe for Selection<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more