pub struct Row {}Implementations§
Trait Implementations§
Source§impl Widget for Row
impl Widget for Row
type Ret = Entity
type Data = ()
fn on_build( &mut self, state: &mut State, entity: Entity, ) -> <Row as Widget>::Ret
fn widget_name(&self) -> String
Source§fn build<F>(
self,
state: &mut State,
parent: impl AsEntity,
builder: F,
) -> Self::Ret
fn build<F>( self, state: &mut State, parent: impl AsEntity, builder: F, ) -> Self::Ret
Adds the widget into state and returns the associated type Ret - an entity id or a tuple of entity ids
fn bind<L, F>(self, lens: L, converter: F) -> Wrapper<L, Self>
fn bind2<L>(self, lens: L) -> LensWrap<L, Self>where
L: Lens,
fn on_update(&mut self, state: &mut State, entity: Entity, data: &Self::Data)
fn on_event(&mut self, state: &mut State, entity: Entity, event: &mut Event)
fn on_style( &mut self, state: &mut State, entity: Entity, property: (String, PropType), )
fn on_draw( &mut self, state: &mut State, entity: Entity, canvas: &mut Canvas<OpenGl>, )
Auto Trait Implementations§
impl Freeze for Row
impl RefUnwindSafe for Row
impl Send for Row
impl Sync for Row
impl Unpin for Row
impl UnsafeUnpin for Row
impl UnwindSafe for Row
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more