pub struct MouseButtonData {
pub state: MouseButtonState,
pub pos_down: (f32, f32),
pub pos_up: (f32, f32),
pub pressed: Entity,
pub released: Entity,
}
Fields§
§state: MouseButtonState
§pos_down: (f32, f32)
§pos_up: (f32, f32)
§pressed: Entity
§released: Entity
Trait Implementations§
Source§impl Clone for MouseButtonData
impl Clone for MouseButtonData
Source§fn clone(&self) -> MouseButtonData
fn clone(&self) -> MouseButtonData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MouseButtonData
impl Debug for MouseButtonData
Source§impl Default for MouseButtonData
impl Default for MouseButtonData
Source§fn default() -> MouseButtonData
fn default() -> MouseButtonData
Returns the “default value” for a type. Read more
Source§impl PartialEq for MouseButtonData
impl PartialEq for MouseButtonData
impl Copy for MouseButtonData
impl StructuralPartialEq for MouseButtonData
Auto Trait Implementations§
impl Freeze for MouseButtonData
impl RefUnwindSafe for MouseButtonData
impl Send for MouseButtonData
impl Sync for MouseButtonData
impl Unpin for MouseButtonData
impl UnwindSafe for MouseButtonData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more