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LinearSpinner

Struct LinearSpinner 

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pub struct LinearSpinner<'a> { /* private fields */ }
Expand description

A linear spinner that animates either horizontally or vertically.

Pass a monotonically increasing tick counter (typically incremented once per render frame) and call .direction(), .linear_style(), and colour methods to customise the appearance.

§Horizontal (default)

tick  0–2 : ●●·
tick  3–5 : ·●●
tick  6–8 : ··●   (window wraps)
tick  9–11: ●··

§Vertical (bounce)

tick  0–2 : ●      ← slot 0 lit
            ·
            ·
tick  3–5 : ·
            ●      ← slot 1 lit
            ·
tick  6–8 : ·
            ·
            ●      ← slot 2 lit
tick  9–11: ·
            ●      ← slot 1 lit (bouncing back)
            ·

§Examples

use ratatui::Frame;
use ratatui::layout::Rect;
use tui_spinner::{Direction, LinearStyle, LinearSpinner};

fn draw(frame: &mut Frame, area: Rect, tick: u64) {
    // Horizontal ellipsis
    frame.render_widget(LinearSpinner::new(tick), area);

    // Vertical bounce with diamond symbols
    frame.render_widget(
        LinearSpinner::new(tick)
            .direction(Direction::Vertical)
            .linear_style(LinearStyle::Diamond),
        area,
    );
}

Implementations§

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impl<'a> LinearSpinner<'a>

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pub fn new(tick: u64) -> Self

Creates a new LinearSpinner at the given animation tick with all defaults: 3 slots, 2 lit, horizontal, classic style, 3 ticks/step.

§Examples
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0);
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pub const fn direction(self, direction: Direction) -> Self

Sets the animation direction (default: Direction::Horizontal).

§Examples
use tui_spinner::{Direction, LinearSpinner};

let vertical = LinearSpinner::new(0).direction(Direction::Vertical);
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pub const fn flow(self, flow: Flow) -> Self

Sets the animation flow direction (default: Flow::Forwards).

  • Flow::Forwards — normal playback (left-to-right / upward-first bounce).
  • Flow::Backwards — reversed playback (right-to-left / downward-first bounce).
§Examples
use tui_spinner::{Flow, LinearSpinner};

let backwards = LinearSpinner::new(0).flow(Flow::Backwards);
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pub const fn linear_style(self, style: LinearStyle) -> Self

Sets the symbol pair used to draw active and inactive slots (default: LinearStyle::Classic).

§Examples
use tui_spinner::{LinearStyle, LinearSpinner};

let spinner = LinearSpinner::new(0).linear_style(LinearStyle::Square);
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pub fn total_slots(self, n: usize) -> Self

Sets the total number of slots (default: 3, minimum: 1).

For Direction::Vertical this is the column height. For Direction::Horizontal this is the row width.

§Examples
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0).total_slots(5);
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pub fn lit_slots(self, n: usize) -> Self

Sets the number of consecutive slots lit at once (default: 2).

Only meaningful for Direction::Horizontal; ignored in vertical mode where exactly one slot is always lit. Values are clamped at render time to [1, total_slots].

§Examples
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0).lit_slots(1);
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pub fn ticks_per_step(self, n: u64) -> Self

Sets how many ticks each animation step is held (default: 3).

Higher values slow the animation; lower values speed it up. Zero is silently clamped to 1.

§Examples
use tui_spinner::LinearSpinner;

let fast = LinearSpinner::new(0).ticks_per_step(1);
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pub const fn active_color(self, color: Color) -> Self

Sets the colour of active (lit) symbols (default: Color::White).

§Examples
use ratatui::style::Color;
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0).active_color(Color::Cyan);
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pub const fn inactive_color(self, color: Color) -> Self

Sets the colour of inactive (dim) symbols (default: Color::DarkGray).

§Examples
use ratatui::style::Color;
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0).inactive_color(Color::DarkGray);
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pub fn block(self, block: Block<'a>) -> Self

Wraps the spinner in a Block.

§Examples
use ratatui::widgets::Block;
use tui_spinner::LinearSpinner;

let spinner = LinearSpinner::new(0).block(Block::bordered().title("Loading"));
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pub fn style<S: Into<Style>>(self, style: S) -> Self

Sets the base style applied to the widget area.

Trait Implementations§

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impl<'a> Clone for LinearSpinner<'a>

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fn clone(&self) -> LinearSpinner<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for LinearSpinner<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for LinearSpinner<'a>

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fn eq(&self, other: &LinearSpinner<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Styled for LinearSpinner<'_>

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type Item = LinearSpinner<'_>

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fn style(&self) -> Style

Returns the style of the object.
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fn set_style<S: Into<Style>>(self, style: S) -> Self

Sets the style of the object. Read more
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impl Widget for &LinearSpinner<'_>

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.
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impl Widget for LinearSpinner<'_>

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.
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impl<'a> StructuralPartialEq for LinearSpinner<'a>

Auto Trait Implementations§

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impl<'a> Freeze for LinearSpinner<'a>

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impl<'a> RefUnwindSafe for LinearSpinner<'a>

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impl<'a> Send for LinearSpinner<'a>

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impl<'a> Sync for LinearSpinner<'a>

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impl<'a> Unpin for LinearSpinner<'a>

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impl<'a> UnsafeUnpin for LinearSpinner<'a>

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impl<'a> UnwindSafe for LinearSpinner<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> Stylize<'_, T> for U
where U: Styled<Item = T>,

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fn bg<C>(self, color: C) -> T
where C: Into<Color>,

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fn fg<C>(self, color: C) -> T
where C: Into<Color>,

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fn add_modifier(self, modifier: Modifier) -> T

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fn remove_modifier(self, modifier: Modifier) -> T

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fn reset(self) -> T

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fn black(self) -> T

Sets the foreground color to black.
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fn on_black(self) -> T

Sets the background color to black.
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fn red(self) -> T

Sets the foreground color to red.
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fn on_red(self) -> T

Sets the background color to red.
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fn green(self) -> T

Sets the foreground color to green.
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fn on_green(self) -> T

Sets the background color to green.
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fn yellow(self) -> T

Sets the foreground color to yellow.
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fn on_yellow(self) -> T

Sets the background color to yellow.
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fn blue(self) -> T

Sets the foreground color to blue.
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fn on_blue(self) -> T

Sets the background color to blue.
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fn magenta(self) -> T

Sets the foreground color to magenta.
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fn on_magenta(self) -> T

Sets the background color to magenta.
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fn cyan(self) -> T

Sets the foreground color to cyan.
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fn on_cyan(self) -> T

Sets the background color to cyan.
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fn gray(self) -> T

Sets the foreground color to gray.
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fn on_gray(self) -> T

Sets the background color to gray.
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fn dark_gray(self) -> T

Sets the foreground color to dark_gray.
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fn on_dark_gray(self) -> T

Sets the background color to dark_gray.
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fn light_red(self) -> T

Sets the foreground color to light_red.
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fn on_light_red(self) -> T

Sets the background color to light_red.
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fn light_green(self) -> T

Sets the foreground color to light_green.
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fn on_light_green(self) -> T

Sets the background color to light_green.
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fn light_yellow(self) -> T

Sets the foreground color to light_yellow.
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fn on_light_yellow(self) -> T

Sets the background color to light_yellow.
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fn light_blue(self) -> T

Sets the foreground color to light_blue.
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fn on_light_blue(self) -> T

Sets the background color to light_blue.
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fn light_magenta(self) -> T

Sets the foreground color to light_magenta.
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fn on_light_magenta(self) -> T

Sets the background color to light_magenta.
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fn light_cyan(self) -> T

Sets the foreground color to light_cyan.
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fn on_light_cyan(self) -> T

Sets the background color to light_cyan.
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fn white(self) -> T

Sets the foreground color to white.
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fn on_white(self) -> T

Sets the background color to white.
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fn bold(self) -> T

Adds the bold modifier.
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fn not_bold(self) -> T

Removes the bold modifier.
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fn dim(self) -> T

Adds the dim modifier.
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fn not_dim(self) -> T

Removes the dim modifier.
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fn italic(self) -> T

Adds the italic modifier.
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fn not_italic(self) -> T

Removes the italic modifier.
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fn underlined(self) -> T

Adds the underlined modifier.
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fn not_underlined(self) -> T

Removes the underlined modifier.
Adds the slow_blink modifier.
Removes the slow_blink modifier.
Adds the rapid_blink modifier.
Removes the rapid_blink modifier.
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fn reversed(self) -> T

Adds the reversed modifier.
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fn not_reversed(self) -> T

Removes the reversed modifier.
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fn hidden(self) -> T

Adds the hidden modifier.
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fn not_hidden(self) -> T

Removes the hidden modifier.
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fn crossed_out(self) -> T

Adds the crossed_out modifier.
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fn not_crossed_out(self) -> T

Removes the crossed_out modifier.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.