Skip to main content

ScrollMetrics

Struct ScrollMetrics 

Source
pub struct ScrollMetrics { /* private fields */ }
Expand description

Precomputed values for proportional scrollbars.

All positions are tracked in subcell units (1/8 of a terminal cell). Use this type to compute thumb length, travel, and hit testing without rendering anything. The inputs are:

  • content_len and viewport_len in logical units (zero treated as 1)
  • track_cells in terminal cells

Implementations§

Source§

impl ScrollMetrics

Source

pub fn from_lengths( lengths: ScrollLengths, offset: usize, track_cells: u16, ) -> Self

Build metrics using a crate::ScrollLengths helper.

Source

pub fn new(lengths: ScrollLengths, offset: usize, track_cells: u16) -> Self

Build metrics for the given content and viewport lengths.

The track_cells parameter is the number of terminal cells available for the track (height for vertical scrollbars, width for horizontal). The lengths are logical units. When content_len is smaller than viewport_len, the thumb fills the track to indicate no scrolling. Zero lengths are treated as 1.

Examples found in repository?
examples/scrollbar.rs (lines 194-201)
187fn build_metrics(track_cells: usize, desired_thumb_cells: usize) -> ScrollMetrics {
188    let track_len = track_cells.saturating_mul(SUBCELL);
189    let viewport_len = track_len.max(1);
190    let desired_thumb_len = desired_thumb_cells.saturating_mul(SUBCELL).max(1);
191    let content_len =
192        ((track_len as u128) * (viewport_len as u128) / (desired_thumb_len as u128)) as usize;
193    let content_len = content_len.max(viewport_len.saturating_add(1));
194    ScrollMetrics::new(
195        ScrollLengths {
196            content_len,
197            viewport_len,
198        },
199        0,
200        track_cells as u16,
201    )
202}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (lines 328-335)
319    fn metrics_for_layout(&self, content: Rect) -> (ScrollMetrics, ScrollMetrics) {
320        // Use subcell units so wheel/drag updates line up with the fractional renderer.
321        let h_cells = content.width.max(1) as usize;
322        let v_cells = content.height.max(1) as usize;
323        let h_content = h_cells.saturating_mul(SUBCELL).max(1);
324        let v_content = v_cells.saturating_mul(SUBCELL).max(1);
325        let h_viewport = h_content.saturating_sub(100).max(1);
326        let v_viewport = v_content.saturating_sub(100).max(1);
327        (
328            ScrollMetrics::new(
329                ScrollLengths {
330                    content_len: h_content,
331                    viewport_len: h_viewport,
332                },
333                self.horizontal_offset,
334                content.width,
335            ),
336            ScrollMetrics::new(
337                ScrollLengths {
338                    content_len: v_content,
339                    viewport_len: v_viewport,
340                },
341                self.vertical_offset,
342                content.height,
343            ),
344        )
345    }
Source

pub const fn content_len(&self) -> usize

Returns the current content length in logical units.

Examples found in repository?
examples/scrollbar.rs (line 141)
127fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
128    for (index, area) in cells.iter().enumerate() {
129        let [label_area, bar_area] = area.layout(&Layout::horizontal([
130            Constraint::Length(2),
131            Constraint::Fill(1),
132        ]));
133        if bar_area.width == 0 {
134            continue;
135        }
136        let metrics = build_metrics(bar_area.width as usize, 6);
137        let (label, thumb_start) = step_entry(&metrics, index);
138        let label = (label % 8).to_string();
139        let offset = metrics.offset_for_thumb_start(thumb_start);
140        let lengths = ScrollLengths {
141            content_len: metrics.content_len(),
142            viewport_len: metrics.viewport_len(),
143        };
144        let scrollbar = ScrollBar::horizontal(lengths)
145            .arrows(ScrollBarArrows::Both)
146            .offset(offset);
147        render_label(frame, label_area, &label);
148        frame.render_widget(&scrollbar, bar_area);
149    }
150}
151
152/// Draws vertical scrollbars that sweep every 1/8th thumb position, left to right.
153fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
154    for (index, area) in cells.iter().enumerate() {
155        let [label_area, bar_area] = area.layout(&Layout::vertical([
156            Constraint::Length(1),
157            Constraint::Fill(1),
158        ]));
159        if bar_area.height == 0 {
160            continue;
161        }
162        let metrics = build_metrics(bar_area.height as usize, 3);
163        let (label, thumb_start) = step_entry(&metrics, index);
164        let label = (label % 8).to_string();
165        let offset = metrics.offset_for_thumb_start(thumb_start);
166        let lengths = ScrollLengths {
167            content_len: metrics.content_len(),
168            viewport_len: metrics.viewport_len(),
169        };
170        let scrollbar = ScrollBar::vertical(lengths)
171            .arrows(ScrollBarArrows::Both)
172            .offset(offset);
173        render_label(frame, label_area, &label);
174        frame.render_widget(&scrollbar, bar_area);
175    }
176}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (line 193)
123    fn render(&mut self, frame: &mut ratatui::Frame) {
124        let area = frame.area();
125        if area.width < 2 || area.height < 2 {
126            return;
127        }
128
129        let title = "tui-scrollbar - mouse scroll demo";
130        let block = Block::new()
131            .borders(Borders::TOP)
132            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
133            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
134            .title(
135                Line::from(title)
136                    .centered()
137                    .fg(TITLE_FG)
138                    .bg(TITLE_BG)
139                    .bold(),
140            );
141        frame.render_widget(&block, area);
142
143        let content_area = Rect {
144            y: area.y.saturating_add(1),
145            height: area.height.saturating_sub(1),
146            ..area
147        };
148        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
149        let help_area = Rect {
150            x: content_area.x.saturating_add(1),
151            y: content_area.y,
152            width: content_area.width.saturating_sub(1),
153            height: 1,
154        };
155        if help_area.width > 0 {
156            frame.render_widget(
157                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
158                help_area,
159            );
160        }
161        let content_area = Rect {
162            y: content_area.y.saturating_add(1),
163            height: content_area.height.saturating_sub(1),
164            ..content_area
165        };
166
167        // Split out the bottom row and right column for the scrollbars.
168        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
169            Constraint::Fill(1),
170            Constraint::Length(1),
171        ]));
172        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
173            Constraint::Fill(1),
174            Constraint::Length(1),
175        ]));
176        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
177            Constraint::Fill(1),
178            Constraint::Length(1),
179        ]));
180
181        self.layout = Some(LayoutState {
182            content,
183            vertical_bar,
184            horizontal_bar,
185        });
186
187        // Keep offsets valid when the terminal is resized.
188        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
189        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
190        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
191
192        let horizontal_lengths = ScrollLengths {
193            content_len: h_metrics.content_len(),
194            viewport_len: h_metrics.viewport_len(),
195        };
196        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
197        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
198        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
199        let horizontal = ScrollBar::horizontal(horizontal_lengths)
200            .arrows(ScrollBarArrows::Both)
201            .offset(self.horizontal_offset)
202            .scroll_step(SUBCELL)
203            .track_style(track_style)
204            .thumb_style(thumb_style)
205            .arrow_style(arrow_style);
206        let vertical_lengths = ScrollLengths {
207            content_len: v_metrics.content_len(),
208            viewport_len: v_metrics.viewport_len(),
209        };
210        let vertical = ScrollBar::vertical(vertical_lengths)
211            .arrows(ScrollBarArrows::Both)
212            .offset(self.vertical_offset)
213            .scroll_step(SUBCELL)
214            .track_style(track_style)
215            .thumb_style(thumb_style)
216            .arrow_style(arrow_style);
217
218        frame.render_widget(&horizontal, horizontal_bar);
219        frame.render_widget(&vertical, vertical_bar);
220    }
221
222    /// Handles keyboard and mouse events, updating offsets as needed.
223    fn handle_events(&mut self) -> Result<()> {
224        match event::read()? {
225            Event::Key(key) => {
226                if key.is_press() {
227                    self.handle_key_event(key.code);
228                }
229            }
230            Event::Mouse(event) => {
231                self.handle_mouse_event(event);
232            }
233            _ => {}
234        }
235        Ok(())
236    }
237
238    /// Handles keyboard input, updating offsets or exiting as needed.
239    fn handle_key_event(&mut self, code: KeyCode) {
240        match code {
241            KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
242            KeyCode::Up | KeyCode::Char('k') => self.handle_key_scroll(0, -(KEY_STEP as isize)),
243            KeyCode::Down | KeyCode::Char('j') => self.handle_key_scroll(0, KEY_STEP as isize),
244            KeyCode::Left | KeyCode::Char('h') => self.handle_key_scroll(-(KEY_STEP as isize), 0),
245            KeyCode::Right | KeyCode::Char('l') => self.handle_key_scroll(KEY_STEP as isize, 0),
246            _ => {}
247        }
248    }
249
250    /// Applies a keyboard delta to the scrollbar offsets.
251    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
252        let Some(layout) = self.layout else {
253            return;
254        };
255        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
256        self.horizontal_offset =
257            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
258        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
259    }
260
261    /// Handles crossterm mouse events using the scrollbar helpers.
262    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
263        let Some(layout) = self.layout else {
264            return;
265        };
266        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
267        let horizontal = self.horizontal_scrollbar(h_metrics);
268        let vertical = self.vertical_scrollbar(v_metrics);
269
270        if let Some(command) = horizontal.handle_mouse_event(
271            layout.horizontal_bar,
272            event,
273            &mut self.horizontal_interaction,
274        ) {
275            self.apply_command(command, true);
276        }
277        if let Some(command) =
278            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
279        {
280            self.apply_command(command, false);
281        }
282    }
283
284    /// Applies a scroll command to the current axis offset.
285    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
286        let ScrollCommand::SetOffset(offset) = command;
287        if is_horizontal {
288            self.horizontal_offset = offset;
289        } else {
290            self.vertical_offset = offset;
291        }
292    }
293
294    /// Builds a horizontal scrollbar from the current metrics.
295    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
296        let lengths = ScrollLengths {
297            content_len: metrics.content_len(),
298            viewport_len: metrics.viewport_len(),
299        };
300        ScrollBar::horizontal(lengths)
301            .arrows(ScrollBarArrows::Both)
302            .offset(self.horizontal_offset)
303            .scroll_step(SUBCELL)
304    }
305
306    /// Builds a vertical scrollbar from the current metrics.
307    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
308        let lengths = ScrollLengths {
309            content_len: metrics.content_len(),
310            viewport_len: metrics.viewport_len(),
311        };
312        ScrollBar::vertical(lengths)
313            .arrows(ScrollBarArrows::Both)
314            .offset(self.vertical_offset)
315            .scroll_step(SUBCELL)
316    }
Source

pub const fn viewport_len(&self) -> usize

Returns the current viewport length in logical units.

Examples found in repository?
examples/scrollbar.rs (line 142)
127fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
128    for (index, area) in cells.iter().enumerate() {
129        let [label_area, bar_area] = area.layout(&Layout::horizontal([
130            Constraint::Length(2),
131            Constraint::Fill(1),
132        ]));
133        if bar_area.width == 0 {
134            continue;
135        }
136        let metrics = build_metrics(bar_area.width as usize, 6);
137        let (label, thumb_start) = step_entry(&metrics, index);
138        let label = (label % 8).to_string();
139        let offset = metrics.offset_for_thumb_start(thumb_start);
140        let lengths = ScrollLengths {
141            content_len: metrics.content_len(),
142            viewport_len: metrics.viewport_len(),
143        };
144        let scrollbar = ScrollBar::horizontal(lengths)
145            .arrows(ScrollBarArrows::Both)
146            .offset(offset);
147        render_label(frame, label_area, &label);
148        frame.render_widget(&scrollbar, bar_area);
149    }
150}
151
152/// Draws vertical scrollbars that sweep every 1/8th thumb position, left to right.
153fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
154    for (index, area) in cells.iter().enumerate() {
155        let [label_area, bar_area] = area.layout(&Layout::vertical([
156            Constraint::Length(1),
157            Constraint::Fill(1),
158        ]));
159        if bar_area.height == 0 {
160            continue;
161        }
162        let metrics = build_metrics(bar_area.height as usize, 3);
163        let (label, thumb_start) = step_entry(&metrics, index);
164        let label = (label % 8).to_string();
165        let offset = metrics.offset_for_thumb_start(thumb_start);
166        let lengths = ScrollLengths {
167            content_len: metrics.content_len(),
168            viewport_len: metrics.viewport_len(),
169        };
170        let scrollbar = ScrollBar::vertical(lengths)
171            .arrows(ScrollBarArrows::Both)
172            .offset(offset);
173        render_label(frame, label_area, &label);
174        frame.render_widget(&scrollbar, bar_area);
175    }
176}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (line 194)
123    fn render(&mut self, frame: &mut ratatui::Frame) {
124        let area = frame.area();
125        if area.width < 2 || area.height < 2 {
126            return;
127        }
128
129        let title = "tui-scrollbar - mouse scroll demo";
130        let block = Block::new()
131            .borders(Borders::TOP)
132            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
133            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
134            .title(
135                Line::from(title)
136                    .centered()
137                    .fg(TITLE_FG)
138                    .bg(TITLE_BG)
139                    .bold(),
140            );
141        frame.render_widget(&block, area);
142
143        let content_area = Rect {
144            y: area.y.saturating_add(1),
145            height: area.height.saturating_sub(1),
146            ..area
147        };
148        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
149        let help_area = Rect {
150            x: content_area.x.saturating_add(1),
151            y: content_area.y,
152            width: content_area.width.saturating_sub(1),
153            height: 1,
154        };
155        if help_area.width > 0 {
156            frame.render_widget(
157                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
158                help_area,
159            );
160        }
161        let content_area = Rect {
162            y: content_area.y.saturating_add(1),
163            height: content_area.height.saturating_sub(1),
164            ..content_area
165        };
166
167        // Split out the bottom row and right column for the scrollbars.
168        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
169            Constraint::Fill(1),
170            Constraint::Length(1),
171        ]));
172        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
173            Constraint::Fill(1),
174            Constraint::Length(1),
175        ]));
176        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
177            Constraint::Fill(1),
178            Constraint::Length(1),
179        ]));
180
181        self.layout = Some(LayoutState {
182            content,
183            vertical_bar,
184            horizontal_bar,
185        });
186
187        // Keep offsets valid when the terminal is resized.
188        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
189        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
190        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
191
192        let horizontal_lengths = ScrollLengths {
193            content_len: h_metrics.content_len(),
194            viewport_len: h_metrics.viewport_len(),
195        };
196        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
197        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
198        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
199        let horizontal = ScrollBar::horizontal(horizontal_lengths)
200            .arrows(ScrollBarArrows::Both)
201            .offset(self.horizontal_offset)
202            .scroll_step(SUBCELL)
203            .track_style(track_style)
204            .thumb_style(thumb_style)
205            .arrow_style(arrow_style);
206        let vertical_lengths = ScrollLengths {
207            content_len: v_metrics.content_len(),
208            viewport_len: v_metrics.viewport_len(),
209        };
210        let vertical = ScrollBar::vertical(vertical_lengths)
211            .arrows(ScrollBarArrows::Both)
212            .offset(self.vertical_offset)
213            .scroll_step(SUBCELL)
214            .track_style(track_style)
215            .thumb_style(thumb_style)
216            .arrow_style(arrow_style);
217
218        frame.render_widget(&horizontal, horizontal_bar);
219        frame.render_widget(&vertical, vertical_bar);
220    }
221
222    /// Handles keyboard and mouse events, updating offsets as needed.
223    fn handle_events(&mut self) -> Result<()> {
224        match event::read()? {
225            Event::Key(key) => {
226                if key.is_press() {
227                    self.handle_key_event(key.code);
228                }
229            }
230            Event::Mouse(event) => {
231                self.handle_mouse_event(event);
232            }
233            _ => {}
234        }
235        Ok(())
236    }
237
238    /// Handles keyboard input, updating offsets or exiting as needed.
239    fn handle_key_event(&mut self, code: KeyCode) {
240        match code {
241            KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
242            KeyCode::Up | KeyCode::Char('k') => self.handle_key_scroll(0, -(KEY_STEP as isize)),
243            KeyCode::Down | KeyCode::Char('j') => self.handle_key_scroll(0, KEY_STEP as isize),
244            KeyCode::Left | KeyCode::Char('h') => self.handle_key_scroll(-(KEY_STEP as isize), 0),
245            KeyCode::Right | KeyCode::Char('l') => self.handle_key_scroll(KEY_STEP as isize, 0),
246            _ => {}
247        }
248    }
249
250    /// Applies a keyboard delta to the scrollbar offsets.
251    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
252        let Some(layout) = self.layout else {
253            return;
254        };
255        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
256        self.horizontal_offset =
257            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
258        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
259    }
260
261    /// Handles crossterm mouse events using the scrollbar helpers.
262    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
263        let Some(layout) = self.layout else {
264            return;
265        };
266        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
267        let horizontal = self.horizontal_scrollbar(h_metrics);
268        let vertical = self.vertical_scrollbar(v_metrics);
269
270        if let Some(command) = horizontal.handle_mouse_event(
271            layout.horizontal_bar,
272            event,
273            &mut self.horizontal_interaction,
274        ) {
275            self.apply_command(command, true);
276        }
277        if let Some(command) =
278            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
279        {
280            self.apply_command(command, false);
281        }
282    }
283
284    /// Applies a scroll command to the current axis offset.
285    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
286        let ScrollCommand::SetOffset(offset) = command;
287        if is_horizontal {
288            self.horizontal_offset = offset;
289        } else {
290            self.vertical_offset = offset;
291        }
292    }
293
294    /// Builds a horizontal scrollbar from the current metrics.
295    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
296        let lengths = ScrollLengths {
297            content_len: metrics.content_len(),
298            viewport_len: metrics.viewport_len(),
299        };
300        ScrollBar::horizontal(lengths)
301            .arrows(ScrollBarArrows::Both)
302            .offset(self.horizontal_offset)
303            .scroll_step(SUBCELL)
304    }
305
306    /// Builds a vertical scrollbar from the current metrics.
307    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
308        let lengths = ScrollLengths {
309            content_len: metrics.content_len(),
310            viewport_len: metrics.viewport_len(),
311        };
312        ScrollBar::vertical(lengths)
313            .arrows(ScrollBarArrows::Both)
314            .offset(self.vertical_offset)
315            .scroll_step(SUBCELL)
316    }
Source

pub const fn offset(&self) -> usize

Returns the current content offset in logical units.

Source

pub const fn track_cells(&self) -> usize

Returns the track length in terminal cells.

Source

pub const fn track_len(&self) -> usize

Returns the track length in subcells.

Source

pub const fn thumb_len(&self) -> usize

Returns the thumb length in subcells.

Source

pub const fn thumb_start(&self) -> usize

Returns the thumb start position in subcells.

Source

pub const fn max_offset(&self) -> usize

Returns the maximum scrollable offset in subcells.

Examples found in repository?
examples/scrollbar_mouse.rs (line 189)
123    fn render(&mut self, frame: &mut ratatui::Frame) {
124        let area = frame.area();
125        if area.width < 2 || area.height < 2 {
126            return;
127        }
128
129        let title = "tui-scrollbar - mouse scroll demo";
130        let block = Block::new()
131            .borders(Borders::TOP)
132            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
133            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
134            .title(
135                Line::from(title)
136                    .centered()
137                    .fg(TITLE_FG)
138                    .bg(TITLE_BG)
139                    .bold(),
140            );
141        frame.render_widget(&block, area);
142
143        let content_area = Rect {
144            y: area.y.saturating_add(1),
145            height: area.height.saturating_sub(1),
146            ..area
147        };
148        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
149        let help_area = Rect {
150            x: content_area.x.saturating_add(1),
151            y: content_area.y,
152            width: content_area.width.saturating_sub(1),
153            height: 1,
154        };
155        if help_area.width > 0 {
156            frame.render_widget(
157                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
158                help_area,
159            );
160        }
161        let content_area = Rect {
162            y: content_area.y.saturating_add(1),
163            height: content_area.height.saturating_sub(1),
164            ..content_area
165        };
166
167        // Split out the bottom row and right column for the scrollbars.
168        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
169            Constraint::Fill(1),
170            Constraint::Length(1),
171        ]));
172        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
173            Constraint::Fill(1),
174            Constraint::Length(1),
175        ]));
176        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
177            Constraint::Fill(1),
178            Constraint::Length(1),
179        ]));
180
181        self.layout = Some(LayoutState {
182            content,
183            vertical_bar,
184            horizontal_bar,
185        });
186
187        // Keep offsets valid when the terminal is resized.
188        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
189        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
190        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
191
192        let horizontal_lengths = ScrollLengths {
193            content_len: h_metrics.content_len(),
194            viewport_len: h_metrics.viewport_len(),
195        };
196        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
197        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
198        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
199        let horizontal = ScrollBar::horizontal(horizontal_lengths)
200            .arrows(ScrollBarArrows::Both)
201            .offset(self.horizontal_offset)
202            .scroll_step(SUBCELL)
203            .track_style(track_style)
204            .thumb_style(thumb_style)
205            .arrow_style(arrow_style);
206        let vertical_lengths = ScrollLengths {
207            content_len: v_metrics.content_len(),
208            viewport_len: v_metrics.viewport_len(),
209        };
210        let vertical = ScrollBar::vertical(vertical_lengths)
211            .arrows(ScrollBarArrows::Both)
212            .offset(self.vertical_offset)
213            .scroll_step(SUBCELL)
214            .track_style(track_style)
215            .thumb_style(thumb_style)
216            .arrow_style(arrow_style);
217
218        frame.render_widget(&horizontal, horizontal_bar);
219        frame.render_widget(&vertical, vertical_bar);
220    }
221
222    /// Handles keyboard and mouse events, updating offsets as needed.
223    fn handle_events(&mut self) -> Result<()> {
224        match event::read()? {
225            Event::Key(key) => {
226                if key.is_press() {
227                    self.handle_key_event(key.code);
228                }
229            }
230            Event::Mouse(event) => {
231                self.handle_mouse_event(event);
232            }
233            _ => {}
234        }
235        Ok(())
236    }
237
238    /// Handles keyboard input, updating offsets or exiting as needed.
239    fn handle_key_event(&mut self, code: KeyCode) {
240        match code {
241            KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
242            KeyCode::Up | KeyCode::Char('k') => self.handle_key_scroll(0, -(KEY_STEP as isize)),
243            KeyCode::Down | KeyCode::Char('j') => self.handle_key_scroll(0, KEY_STEP as isize),
244            KeyCode::Left | KeyCode::Char('h') => self.handle_key_scroll(-(KEY_STEP as isize), 0),
245            KeyCode::Right | KeyCode::Char('l') => self.handle_key_scroll(KEY_STEP as isize, 0),
246            _ => {}
247        }
248    }
249
250    /// Applies a keyboard delta to the scrollbar offsets.
251    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
252        let Some(layout) = self.layout else {
253            return;
254        };
255        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
256        self.horizontal_offset =
257            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
258        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
259    }
Source

pub const fn thumb_travel(&self) -> usize

Returns the maximum thumb travel in subcells.

Examples found in repository?
examples/scrollbar.rs (line 206)
205fn step_entry(metrics: &ScrollMetrics, index: usize) -> (usize, usize) {
206    let max_start = metrics.thumb_travel();
207    let local = index % 17;
208    if index < 17 {
209        (local, local.min(max_start))
210    } else {
211        let base = max_start.saturating_sub(16);
212        (local, base.saturating_add(local).min(max_start))
213    }
214}
Source

pub const fn thumb_range(&self) -> Range<usize>

Returns the thumb range in subcell coordinates.

Source

pub const fn hit_test(&self, position: usize) -> HitTest

Returns whether a subcell position hits the thumb or the track.

Source

pub fn thumb_start_for_offset(&self, offset: usize) -> usize

Converts an offset (in subcells) to a thumb start position (in subcells).

Larger offsets move the thumb toward the end of the track, clamped to the maximum travel.

Source

pub fn offset_for_thumb_start(&self, thumb_start: usize) -> usize

Converts a thumb start position (in subcells) to an offset (in subcells).

Thumb positions beyond the end of travel are clamped to the maximum offset.

Examples found in repository?
examples/scrollbar.rs (line 139)
127fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
128    for (index, area) in cells.iter().enumerate() {
129        let [label_area, bar_area] = area.layout(&Layout::horizontal([
130            Constraint::Length(2),
131            Constraint::Fill(1),
132        ]));
133        if bar_area.width == 0 {
134            continue;
135        }
136        let metrics = build_metrics(bar_area.width as usize, 6);
137        let (label, thumb_start) = step_entry(&metrics, index);
138        let label = (label % 8).to_string();
139        let offset = metrics.offset_for_thumb_start(thumb_start);
140        let lengths = ScrollLengths {
141            content_len: metrics.content_len(),
142            viewport_len: metrics.viewport_len(),
143        };
144        let scrollbar = ScrollBar::horizontal(lengths)
145            .arrows(ScrollBarArrows::Both)
146            .offset(offset);
147        render_label(frame, label_area, &label);
148        frame.render_widget(&scrollbar, bar_area);
149    }
150}
151
152/// Draws vertical scrollbars that sweep every 1/8th thumb position, left to right.
153fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
154    for (index, area) in cells.iter().enumerate() {
155        let [label_area, bar_area] = area.layout(&Layout::vertical([
156            Constraint::Length(1),
157            Constraint::Fill(1),
158        ]));
159        if bar_area.height == 0 {
160            continue;
161        }
162        let metrics = build_metrics(bar_area.height as usize, 3);
163        let (label, thumb_start) = step_entry(&metrics, index);
164        let label = (label % 8).to_string();
165        let offset = metrics.offset_for_thumb_start(thumb_start);
166        let lengths = ScrollLengths {
167            content_len: metrics.content_len(),
168            viewport_len: metrics.viewport_len(),
169        };
170        let scrollbar = ScrollBar::vertical(lengths)
171            .arrows(ScrollBarArrows::Both)
172            .offset(offset);
173        render_label(frame, label_area, &label);
174        frame.render_widget(&scrollbar, bar_area);
175    }
176}
Source

pub fn cell_fill(&self, cell_index: usize) -> CellFill

Returns how much of a cell is filled by the thumb.

The cell_index is in terminal cells, not subcells. Use this to select the correct glyph for the track or thumb.

Trait Implementations§

Source§

impl Clone for ScrollMetrics

Source§

fn clone(&self) -> ScrollMetrics

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for ScrollMetrics

Source§

impl Debug for ScrollMetrics

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Eq for ScrollMetrics

Source§

impl PartialEq for ScrollMetrics

Source§

fn eq(&self, other: &ScrollMetrics) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for ScrollMetrics

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.