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InputStates

Struct InputStates 

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pub struct InputStates {
    pub input: Vec<char>,
    pub cursor: usize,
    pub display_offset: usize,
    pub last_width: Option<u16>,
}
Expand description

The state that needs to be kept for the Input component.

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§input: Vec<char>

The current input text

§cursor: usize

The cursor into “input”, used as a index on where a character gets added next

§display_offset: usize

The display offset for scrolling, always tries to keep the cursor within bounds

§last_width: Option<u16>

The last drawn width of the component that displays “input”.

This is necessary to keep “display_offset” from jumping around on width changes.

Implementations§

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impl InputStates

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pub fn append(&mut self, ch: char, itype: &InputType, max_len: Option<usize>)

Append a character, if possible according to input type.

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pub fn backspace(&mut self)

Delete the element at cursor - 1, then decrement cursor by 1.

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pub fn delete(&mut self)

Delete element at cursor position.

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pub fn incr_cursor(&mut self)

Increment cursor by one if possible. (also known as moving RIGHT)

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pub fn decr_cursor(&mut self)

Decrement cursor value by one if possible. (also known as moving LEFT)

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pub fn cursor_at_begin(&mut self)

Move the cursor to the beginning of the input.

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pub fn cursor_at_end(&mut self)

Move the cursor the the end of the input.

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pub fn update_width(&mut self, new_width: u16)

Update the last width used to display InputStates::input.

This is necessary to update InputStates::display_offset correctly and keep it from jumping around on width changes.

Without using this function, no scrolling will effectively be applied.

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pub fn render_value(&self, itype: &InputType) -> String

Get the full text to render in the input, according to the InputType.

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pub fn render_value_offset(&self, itype: &InputType) -> String

Get the partial text to render, according to the InputType.

Unlike InputStates::render_value, this will only collect the actually displayed text in the returned String.

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pub fn render_value_chars(&self, itype: &InputType) -> Vec<char>

Get the characters to render, according to InputType.

It is recommended to use render_value or render_value_offset over this function.

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pub fn get_value(&self) -> String

Get the current input as a String in full, without any InputType modifications.

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pub fn is_empty(&self) -> bool

Get whether the input is empty or has characters typed.

Trait Implementations§

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impl Debug for InputStates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputStates

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fn default() -> InputStates

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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