InputStates

Struct InputStates 

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pub struct InputStates {
    pub input: Vec<char>,
    pub cursor: usize,
}

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§input: Vec<char>§cursor: usize

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impl InputStates

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pub fn append(&mut self, ch: char, itype: &InputType, max_len: Option<usize>)

§append

Append, if possible according to input type, the character to the input vec

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pub fn backspace(&mut self)

§backspace

Delete element at cursor -1; then decrement cursor by 1

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pub fn delete(&mut self)

§delete

Delete element at cursor

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pub fn incr_cursor(&mut self)

§incr_cursor

Increment cursor value by one if possible

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pub fn cursor_at_begin(&mut self)

§cursoro_at_begin

Place cursor at the begin of the input

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pub fn cursor_at_end(&mut self)

§cursor_at_end

Place cursor at the end of the input

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pub fn decr_cursor(&mut self)

§decr_cursor

Decrement cursor value by one if possible

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pub fn render_value(&self, itype: InputType) -> String

§render_value

Get value as string to render

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pub fn render_value_chars(&self, itype: InputType) -> Vec<char>

§render_value_chars

Render value as a vec of chars

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pub fn get_value(&self) -> String

§get_value

Get value as string

Trait Implementations§

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impl Default for InputStates

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fn default() -> InputStates

Returns the “default value” for a type. Read more

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