pub struct MenuState<T> { /* private fields */ }Expand description
The state for menu, keep track of runtime info
Implementations§
source§impl<T: Clone> MenuState<T>
impl<T: Clone> MenuState<T>
sourcepub fn new(items: Vec<MenuItem<T>>) -> Self
pub fn new(items: Vec<MenuItem<T>>) -> Self
create with items
Example
use tui_menu::{MenuState, MenuItem};
let state = MenuState::<&'static str>::new(vec![
MenuItem::item("Foo", "label_foo"),
MenuItem::group("Group", vec![
MenuItem::item("Bar 1", "label_bar_1"),
MenuItem::item("Bar 2", "label_bar_1"),
])
]);sourcepub fn activate(&mut self)
pub fn activate(&mut self)
active the menu, this will select the first item
Example
use tui_menu::{MenuState, MenuItem};
let mut state = MenuState::<&'static str>::new(vec![
MenuItem::item("Foo", "label_foo"),
MenuItem::group("Group", vec![
MenuItem::item("Bar 1", "label_bar_1"),
MenuItem::item("Bar 2", "label_bar_1"),
])
]);
state.activate();
assert_eq!(state.highlight().unwrap().data.unwrap(), "label_foo");
sourcepub fn up(&mut self)
pub fn up(&mut self)
trigger up movement NOTE: this action tries to do intuitive movement, which means logicially it is not consistent, e.g: case 1: group 1 group 2 group 3 > sub item 1 sub item 2 up is pop, which closes the group 2
case 2: group 1 group 2 group 3 sub item 1 > sub item 2 up is move prev
case 3:
group 1 group 2
sub item 1
> sub item 2 > sub sub item 1
sub sub item 2
up does nothing
sourcepub fn down(&mut self)
pub fn down(&mut self)
trigger down movement
NOTE: this action tries to do intuitive movement, which means logicially it is not consistent, e.g: case 1: group 1 > group 2 group 3 sub item 1 sub item 2 down is enter, which enter the sub group of group 2
case 2: group 1 group 2 group 3 sub item 1 > sub item 2 down does nothing
case 3:
group 1 group 2
> sub item 1
sub item 2
down highlights “sub item 2”
sourcepub fn left(&mut self)
pub fn left(&mut self)
trigger left movement
NOTE: this action tries to do intuitive movement, which means logicially it is not consistent, e.g: case 1: group 1 > group 2 group 3 sub item 1 sub item 2 left highlights “group 1”
case 2: group 1 group 2 group 3 sub item 1 > sub item 2 left first pop “sub item group”, then highlights “group 1”
case 3:
group 1 group 2
> sub item 1 sub sub item 1
sub item 2 > sub sub item 2
left pop “sub sub group”
sourcepub fn right(&mut self)
pub fn right(&mut self)
trigger right movement
NOTE: this action tries to do intuitive movement, which means logicially it is not consistent, e.g: case 1: group 1 > group 2 group 3 sub item 1 sub item 2 right highlights “group 3”
case 2: group 1 group 2 group 3 sub item 1 > sub item 2 right pop group “sub item *”, then highlights “group 3”
case 3: group 1 group 2 group 3 sub item 1 > sub item 2 + right pushes “sub sub item 2”. this differs from case 2 that current highlighted item can be expanded
sourcepub fn push(&mut self) -> Option<()>
pub fn push(&mut self) -> Option<()>
dive into sub menu if applicable. Return: Some if entered deeper level None if nothing happen
sourcepub fn reset(&mut self)
pub fn reset(&mut self)
clear all highlighted items. This is useful when the menu bar lose focus
sourcepub fn drain_events(&mut self) -> impl Iterator<Item = MenuEvent<T>>
pub fn drain_events(&mut self) -> impl Iterator<Item = MenuEvent<T>>
client should drain events each frame, otherwise user action will feel laggy