pub struct ExitQueue<K: Eq, T> { /* private fields */ }Expand description
A keyed collection that keeps removed entries available for exit animations.
Call ExitQueue::sync with the current live (key, value) pairs after each state update.
Entries absent from the live set remain in the collection with visible == false until
ExitQueue::finish removes them. If a key is added again before its exit completes, the
existing entry is updated and resurrected instead of being inserted a second time.
Implementations§
Source§impl<K: Eq, T> ExitQueue<K, T>
impl<K: Eq, T> ExitQueue<K, T>
Sourcepub fn new() -> Self
pub fn new() -> Self
Create an empty keyed exit queue with no timeout.
Entries are then retained until ExitQueue::finish is called for them. Prefer
ExitQueue::with_exit_timeout unless the host is guaranteed to stay rendered for the
whole exit, since an animation that never runs never completes.
Sourcepub fn with_exit_timeout(timeout: Duration) -> Self
pub fn with_exit_timeout(timeout: Duration) -> Self
Create a queue that stops retaining an entry timeout after it began exiting.
The timeout is a backstop, not the animation duration: ExitQueue::finish still removes
entries as soon as their animation reports completion. Set it slightly longer than the exit
animation so a slow frame cannot cut one short. Without it, a collection that stops being
rendered mid-exit (a hidden tab, an inactive workspace) retains those entries indefinitely.
Sourcepub fn expire(&mut self) -> usize
pub fn expire(&mut self) -> usize
Drop entries whose exit timeout has elapsed, returning how many were released.
ExitQueue::sync calls this, so it is only needed when a queue can go many frames
without syncing and you still want its memory released.
Sourcepub fn transfer_out(&mut self, key: &K) -> Option<ExitTransfer<K, T>>
pub fn transfer_out(&mut self, key: &K) -> Option<ExitTransfer<K, T>>
Remove an entry so another queue can adopt it, preserving its exit progress.
Use when an item migrates between collections while leaving, for example a row that moves
to another group as it is being deleted. Re-inserting it with ExitQueue::sync on the
target would restart its exit; ExitQueue::adopt preserves the original deadline.
Sourcepub fn adopt(&mut self, transfer: ExitTransfer<K, T>)
pub fn adopt(&mut self, transfer: ExitTransfer<K, T>)
Adopt an entry handed over by ExitQueue::transfer_out.
An existing entry under the same key is replaced. The adopted deadline is kept, so an item cannot extend its own retention by hopping between collections.
Sourcepub fn sync<I>(&mut self, live: I)
pub fn sync<I>(&mut self, live: I)
Synchronize the queue with the current live (key, value) pairs.
Existing keys are updated in place. Keys not present in live become exiting, while new
keys are inserted as visible. Duplicate keys in one input are updated rather than doubled.
Sourcepub fn iter(&self) -> impl Iterator<Item = (&K, &T, bool)> + '_
pub fn iter(&self) -> impl Iterator<Item = (&K, &T, bool)> + '_
Iterate over (key, value, visible) entries in insertion order.
visible is true for current live entries and false for entries retained only for an
exit animation.
Sourcepub fn finish(&mut self, key: &K) -> bool
pub fn finish(&mut self, key: &K) -> bool
Finish an entry’s exit animation and remove it from the queue.
Returns true when an exiting entry was removed. Calling this for a live entry or an
unknown key is a no-op and returns false.
Sourcepub fn is_exiting(&self, key: &K) -> bool
pub fn is_exiting(&self, key: &K) -> bool
Return whether a key currently exists only for its exit animation.
Trait Implementations§
Auto Trait Implementations§
impl<K, T> Freeze for ExitQueue<K, T>
impl<K, T> RefUnwindSafe for ExitQueue<K, T>where
K: RefUnwindSafe,
T: RefUnwindSafe,
impl<K, T> Send for ExitQueue<K, T>
impl<K, T> Sync for ExitQueue<K, T>
impl<K, T> Unpin for ExitQueue<K, T>
impl<K, T> UnsafeUnpin for ExitQueue<K, T>
impl<K, T> UnwindSafe for ExitQueue<K, T>where
K: UnwindSafe,
T: UnwindSafe,
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