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LeaderState

Struct LeaderState 

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pub struct LeaderState {
    pub active: bool,
    pub root: &'static [LeaderNode],
    /* private fields */
}

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§active: bool§root: &'static [LeaderNode]

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impl LeaderState

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pub fn new(root: &'static [LeaderNode]) -> Self

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pub fn arm(&mut self)

Arm the leader (start listening).

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pub fn cancel(&mut self)

Cancel and reset.

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pub fn push(&mut self, c: char) -> LeaderResult

Handle a character key press while leader is active.

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pub fn tick(&mut self) -> bool

Call once per event-loop tick. Always returns false (no timeout).

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pub fn current_entries(&self) -> &'static [LeaderNode]

The entries visible at the current depth (for rendering).

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