pub enum Message {
    MessageGetScripts(MessageGetScripts),
    MessageReload(MessageReload),
    MessageCustomMessage(MessageCustomMessage),
    MessageExectute(MessageExecute),
}
Expand description

Represents outgoing messages sent to Tabletop Simulator

Variants§

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MessageGetScripts(MessageGetScripts)

Represents Get Lua Scripts

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MessageReload(MessageReload)

Represents Save & Play

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MessageCustomMessage(MessageCustomMessage)

Represents Custom Message

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MessageExectute(MessageExecute)

Represents Execute Lua Code

Trait Implementations§

Formats the value using the given formatter. Read more
Serialize this value into the given Serde serializer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.