pub struct TSGPathBuilder<'a, S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<'a, S: State> TSGPathBuilder<'a, S>
impl<'a, S: State> TSGPathBuilder<'a, S>
Sourcepub fn build(self) -> TSGPath<'a>where
S: IsComplete,
pub fn build(self) -> TSGPath<'a>where
S: IsComplete,
Finish building and return the requested object
Sourcepub fn nodes(self, value: Vec<NodeIndex>) -> TSGPathBuilder<'a, SetNodes<S>>where
S::Nodes: IsUnset,
pub fn nodes(self, value: Vec<NodeIndex>) -> TSGPathBuilder<'a, SetNodes<S>>where
S::Nodes: IsUnset,
Sourcepub fn maybe_nodes(
self,
value: Option<Vec<NodeIndex>>,
) -> TSGPathBuilder<'a, SetNodes<S>>where
S::Nodes: IsUnset,
pub fn maybe_nodes(
self,
value: Option<Vec<NodeIndex>>,
) -> TSGPathBuilder<'a, SetNodes<S>>where
S::Nodes: IsUnset,
Sourcepub fn edges(self, value: Vec<EdgeIndex>) -> TSGPathBuilder<'a, SetEdges<S>>where
S::Edges: IsUnset,
pub fn edges(self, value: Vec<EdgeIndex>) -> TSGPathBuilder<'a, SetEdges<S>>where
S::Edges: IsUnset,
Sourcepub fn maybe_edges(
self,
value: Option<Vec<EdgeIndex>>,
) -> TSGPathBuilder<'a, SetEdges<S>>where
S::Edges: IsUnset,
pub fn maybe_edges(
self,
value: Option<Vec<EdgeIndex>>,
) -> TSGPathBuilder<'a, SetEdges<S>>where
S::Edges: IsUnset,
Sourcepub fn graph(self, value: &'a GraphSection) -> TSGPathBuilder<'a, SetGraph<S>>where
S::Graph: IsUnset,
pub fn graph(self, value: &'a GraphSection) -> TSGPathBuilder<'a, SetGraph<S>>where
S::Graph: IsUnset,
Sourcepub fn maybe_graph(
self,
value: Option<&'a GraphSection>,
) -> TSGPathBuilder<'a, SetGraph<S>>where
S::Graph: IsUnset,
pub fn maybe_graph(
self,
value: Option<&'a GraphSection>,
) -> TSGPathBuilder<'a, SetGraph<S>>where
S::Graph: IsUnset,
Sourcepub fn attributes(
self,
value: Vec<Attribute>,
) -> TSGPathBuilder<'a, SetAttributes<S>>where
S::Attributes: IsUnset,
pub fn attributes(
self,
value: Vec<Attribute>,
) -> TSGPathBuilder<'a, SetAttributes<S>>where
S::Attributes: IsUnset,
Sourcepub fn maybe_attributes(
self,
value: Option<Vec<Attribute>>,
) -> TSGPathBuilder<'a, SetAttributes<S>>where
S::Attributes: IsUnset,
pub fn maybe_attributes(
self,
value: Option<Vec<Attribute>>,
) -> TSGPathBuilder<'a, SetAttributes<S>>where
S::Attributes: IsUnset,
Auto Trait Implementations§
impl<'a, S> Freeze for TSGPathBuilder<'a, S>
impl<'a, S> RefUnwindSafe for TSGPathBuilder<'a, S>
impl<'a, S> Send for TSGPathBuilder<'a, S>
impl<'a, S> Sync for TSGPathBuilder<'a, S>
impl<'a, S> Unpin for TSGPathBuilder<'a, S>
impl<'a, S> UnwindSafe for TSGPathBuilder<'a, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more