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NetworkUdpSocket

Struct NetworkUdpSocket 

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pub struct NetworkUdpSocket { /* private fields */ }
Expand description

A UDP socket that relays datagrams through the network provider.

Under the hood, the Rust side talks to a local relay socket. Each outbound datagram is prefixed with a 6-byte address header ([4-byte IPv4][2-byte port BE]) so the relay (Go sidecar) knows where to forward the packet on the tsnet network. Inbound datagrams arrive with the same header prepended by the relay.

This struct hides the framing — callers use send_to / recv_from with normal SocketAddr values.

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impl NetworkUdpSocket

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pub async fn send_to( &self, data: &[u8], addr: SocketAddr, ) -> Result<usize, NetworkError>

Send a datagram to the specified address via the relay.

The relay will forward the datagram to the target on the tsnet network.

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pub async fn recv_from( &self, buf: &mut [u8], ) -> Result<(usize, SocketAddr), NetworkError>

Receive a datagram from the relay, returning the payload and sender address.

The relay prepends a 6-byte address header to each inbound datagram.

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pub fn local_addr(&self) -> Result<SocketAddr, NetworkError>

Return the local address of the underlying relay socket.

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pub fn tsnet_port(&self) -> u16

Return the tsnet-bound port (the logical port on the Tailscale network).

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pub fn inner(&self) -> &UdpSocket

Get a reference to the inner tokio UdpSocket.

This is the socket connected to the local relay. Direct reads/writes bypass the address framing — prefer send_to / recv_from instead.

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impl Debug for NetworkUdpSocket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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