Struct truck_rendimpl::WireShaders
source · [−]pub struct WireShaders { /* private fields */ }Expand description
shaders for rendering wireframes
Implementations
sourceimpl WireShaders
impl WireShaders
sourcepub fn new(
vertex_module: Arc<ShaderModule>,
vertex_entry: &'static str,
fragment_module: Arc<ShaderModule>,
fragment_entry: &'static str
) -> Self
pub fn new(
vertex_module: Arc<ShaderModule>,
vertex_entry: &'static str,
fragment_module: Arc<ShaderModule>,
fragment_entry: &'static str
) -> Self
Constructor
Parameters
vertex_module: vertex shader modulevertex_entry: entry point of vertex shader modulefragment_module: fragment shader module without texturefragment_entry: entry point of fragment shader module without texture
Trait Implementations
sourceimpl Clone for WireShaders
impl Clone for WireShaders
sourcefn clone(&self) -> WireShaders
fn clone(&self) -> WireShaders
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
Auto Trait Implementations
impl !RefUnwindSafe for WireShaders
impl Send for WireShaders
impl Sync for WireShaders
impl Unpin for WireShaders
impl !UnwindSafe for WireShaders
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more