Struct truck_rendimpl::PolygonState[][src]

pub struct PolygonState {
    pub matrix: Matrix4,
    pub material: Material,
    pub texture: Option<Arc<Texture>>,
    pub backface_culling: bool,
}
Expand description

Configures of instances.

Fields

matrix: Matrix4

instance matrix

material: Material

material of instance

texture: Option<Arc<Texture>>

texture of instance

backface_culling: bool

If this parameter is true, the backface culling will be activated.

Implementations

Creates a UNIFORM buffer of instance matrix.

The bind group provided by the instances holds this uniform buffer.

Shader Examples
layout(set = 1, binding = 0) uniform ModelMatrix {
    mat4 uniform_matrix;
};

Creates a UNIFORM buffer of material.

The bind group provided by the instances holds this uniform buffer.

Shader Examples
layout(set = 1, binding = 1) uniform Material {
    vec4 albedo;
    float roughness;
    float reflectance;
    float ambient_ratio;
};

Creates texture view and sampler of the instance’s texture image.

The bind group provided by the instances holds this uniform buffer.

Shader Examples
layout(set = 1, binding = 2) uniform texture2D texture_view;
layout(set = 1, binding = 3) uniform sampler texture_sampler;

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.