Struct truck_rendimpl::RenderFace [−][src]
Iterated face for rendering ShapeInstance
.
Implementations
impl<'a> RenderFace<'a>
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pub fn default_vertex_shader() -> ShaderModuleSource<'static>
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Returns the default vertex shader module source.
The GLSL original code is src/shaders/polygon.vert
.
pub fn default_fragment_shader() -> ShaderModuleSource<'static>
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Returns the default fragment shader module source for non-textured polygons.
The GLSL original code is src/shaders/face.frag
.
pub fn default_textured_fragment_shader() -> ShaderModuleSource<'static>
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Returns the default fragment shader module source for textured polygons.
The GLSL original code is src/shaders/textured-face.frag
.
pub fn pipeline_with_shader(
&self,
vertex_shader: ShaderModuleSource<'_>,
fragment_shader: ShaderModuleSource<'_>,
device_handler: &DeviceHandler,
layout: &PipelineLayout,
sample_count: u32
) -> Arc<RenderPipeline>
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&self,
vertex_shader: ShaderModuleSource<'_>,
fragment_shader: ShaderModuleSource<'_>,
device_handler: &DeviceHandler,
layout: &PipelineLayout,
sample_count: u32
) -> Arc<RenderPipeline>
Returns the pipeline with developer's custom shader.
Trait Implementations
impl<'a> Clone for RenderFace<'a>
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fn clone(&self) -> RenderFace<'a>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<'a> Copy for RenderFace<'a>
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impl<'a> Debug for RenderFace<'a>
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impl<'a> Rendered for RenderFace<'a>
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fn render_id(&self) -> RenderID
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fn vertex_buffer(
&self,
_: &DeviceHandler
) -> (Arc<BufferHandler>, Option<Arc<BufferHandler>>)
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&self,
_: &DeviceHandler
) -> (Arc<BufferHandler>, Option<Arc<BufferHandler>>)
fn bind_group_layout(&self, handler: &DeviceHandler) -> Arc<BindGroupLayout>
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fn bind_group(
&self,
handler: &DeviceHandler,
layout: &BindGroupLayout
) -> Arc<BindGroup>
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&self,
handler: &DeviceHandler,
layout: &BindGroupLayout
) -> Arc<BindGroup>
fn pipeline(
&self,
handler: &DeviceHandler,
layout: &PipelineLayout,
sample_count: u32
) -> Arc<RenderPipeline>
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&self,
handler: &DeviceHandler,
layout: &PipelineLayout,
sample_count: u32
) -> Arc<RenderPipeline>
Auto Trait Implementations
impl<'a> RefUnwindSafe for RenderFace<'a>
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impl<'a> Send for RenderFace<'a>
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impl<'a> Sync for RenderFace<'a>
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impl<'a> Unpin for RenderFace<'a>
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impl<'a> UnwindSafe for RenderFace<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,