pub struct WindowSceneDescriptor {
pub studio: StudioConfig,
pub backend_buffer: BackendBufferConfig,
}Expand description
Configures of WindowScene.
Compared to the structure SceneDescriptor, this excludes render_texture, which can be obtained from window.
Fields§
§studio: StudioConfigConfigures for studio i.e. camera, lights, and background.
backend_buffer: BackendBufferConfigConfigures buffer preparation, depth and MSAA.
Trait Implementations§
Source§impl Clone for WindowSceneDescriptor
impl Clone for WindowSceneDescriptor
Source§fn clone(&self) -> WindowSceneDescriptor
fn clone(&self) -> WindowSceneDescriptor
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for WindowSceneDescriptor
impl Debug for WindowSceneDescriptor
Source§impl Default for WindowSceneDescriptor
impl Default for WindowSceneDescriptor
Source§fn default() -> WindowSceneDescriptor
fn default() -> WindowSceneDescriptor
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for WindowSceneDescriptor
impl RefUnwindSafe for WindowSceneDescriptor
impl Send for WindowSceneDescriptor
impl Sync for WindowSceneDescriptor
impl Unpin for WindowSceneDescriptor
impl UnsafeUnpin for WindowSceneDescriptor
impl UnwindSafe for WindowSceneDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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