[−][src]Struct truck_platform::SceneDescriptor
Configures of Scene
.
Fields
background: Color
background color. Default is Color::BLACK
.
camera: Camera
camera of the scene. Default is Camera::default()
.
lights: Vec<Light>
All lights in the scene. Default is vec![Light::default()]
.
sample_count: u32
sample count for anti-aliasing by MSAA. 1, 2, 4, 8, or 16.
Implementations
impl SceneDescriptor
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pub fn camera_buffer(&self, handler: &DeviceHandler) -> BufferHandler
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Creates a UNIFORM
buffer of camera.
The bind group provides Scene
holds this uniform buffer.
Shader Example
layout(set = 0, binding = 0) uniform Camera {
mat4 camera_matrix; // the camera matrix
mat4 camera_projection; // the projection into the normalized view volume
};
pub fn lights_buffer(&self, device: &Device) -> BufferHandler
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Creates a STORAGE
buffer of all lights.
The bind group provides Scene
holds this uniform buffer.
Shader Example
struct Light {
vec4 position; // the position of light, position.w == 1.0
vec4 color; // the color of light, color.w == 1.0
uvec4 light_type; // Point => uvec4(0, 0, 0, 0), Uniform => uvec4(1, 0, 0, 0)
};
layout(set = 0, binding = 1) buffer Lights {
Light lights[];
};
Trait Implementations
impl Clone for SceneDescriptor
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pub fn clone(&self) -> SceneDescriptor
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for SceneDescriptor
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impl Default for SceneDescriptor
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pub fn default() -> SceneDescriptor
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Auto Trait Implementations
impl RefUnwindSafe for SceneDescriptor
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impl Send for SceneDescriptor
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impl Sync for SceneDescriptor
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impl Unpin for SceneDescriptor
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impl UnwindSafe for SceneDescriptor
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,