Skip to main content

PluginLogic

Trait PluginLogic 

Source
pub trait PluginLogic: 'static {
    type Params: Params;
    type DspState: Default + Send + 'static;

    const PRESERVE_DSP_STATE: bool = true;
Show 15 methods // Required methods fn process( state: &mut Self::DspState, params: &Self::Params, buffer: &mut AudioBuffer<'_, f32>, events: &EventList, context: &mut ProcessContext<'_>, ) -> ProcessStatus; fn editor(params: Arc<Self::Params>) -> Box<dyn Editor>; // Provided methods fn supports_in_place() -> bool { ... } fn bus_layouts() -> Vec<BusLayout> { ... } fn init(params: &Self::Params, cx: &InitContext) -> Self::DspState { ... } fn reset( state: &mut Self::DspState, params: &Self::Params, config: &AudioConfig, ) { ... } fn save_state(state: &Self::DspState) -> Vec<u8> ⓘ { ... } fn snapshot_into(state: &Self::DspState, buf: &mut Vec<u8>) -> bool { ... } fn snapshot_version(state: &Self::DspState) -> Option<u64> { ... } fn snapshot_prealloc_hint() -> usize { ... } fn load_state( state: &mut Self::DspState, data: &[u8], ) -> Result<(), StateLoadError> { ... } fn state_changed(state: &mut Self::DspState, params: &Self::Params) { ... } fn migrate_state(foreign: &ForeignState<'_>) -> Option<MigratedState> { ... } fn latency(state: &Self::DspState) -> u32 { ... } fn tail(state: &Self::DspState) -> u32 { ... }
}
Expand description

The f32-buffer user-facing plugin trait.

Plugin authors implement this in a single impl block when their audio path is f32 end-to-end (the default - matches the host wire format for nearly all DAWs and formats). truce::prelude and truce::prelude32 re-export this name directly; truce::prelude64m does too (the m mixed-precision prelude keeps the audio buffer at f32 and only switches the param.read() precision).

Required: Self::process, Self::editor. Everything else has a default: init builds Self::DspState::default() unless construction needs params, and reset is a no-op. The editor is constructed explicitly - layout-only plugins typically call truce_gui::default_editor(params, layout()) (where layout() is a plain inherent method on the plugin struct, not part of the trait). A plugin with no DSP state at all should implement PurePluginLogic instead and skip the state plumbing entirely.

§Params vs. DSP state

The type you implement this on is a stateless descriptor; the data lives in two places, and the method signatures reflect the split:

  • Params (type Params) - the user-facing values in your #[derive(Params)] struct, held as Arc<Self::Params>. Atomic-backed and Sync, shared lock-free with the host and the editor. Arrives read-only as &Self::Params.
  • DSP state (type DspState) - filter memory, phase accumulators, voice buffers, delay lines. Plain and non-atomic, mutated every sample, exclusive to the audio thread. Owned by the shell, passed &mut to the methods that mutate it (process / reset / load_state) and & to the ones that read it (save_state / snapshot_into).

editor takes neither - it is an associated function over the param store, because a GUI is a view that binds only params (plus lock-free meters / transport) and never touches DSP state, so it can be built without the plugin lock. DSP state can’t move into params: making per-sample filter memory atomic-shared would put a synchronized access on the hottest path, and it isn’t a “parameter” anyway.

Provided Associated Constants§

Source

const PRESERVE_DSP_STATE: bool = true

Whether the hot-reload shell carries live DSP state across a reload. Default true: the shell serializes the state through the old dylib and restores it into the new one via save_state / load_state, so a reverb tail survives an edit-and-reload whenever the plugin serializes it. Set to false to always re-init on reload.

Required Associated Types§

Source

type Params: Params

The plugin’s parameter struct (#[derive(Params)]). Shared, immutable during a block - it arrives by reference every call from the shell, which owns the Arc. Never stored in Self::DspState.

Source

type DspState: Default + Send + 'static

The mutable per-block audio state - filter memory, voice buffers, phase accumulators. A plain struct, distinct from the descriptor Self (except for the small-effect type DspState = Self shape). A plugin with no audio state implements the stateless leaf trait instead of this one and never names a DspState. Owned by the shell, so it can outlive a code swap. Default is how the state is born: the default Self::init returns Self::DspState::default(), so most plugins never write init - they #[derive(Default)] (or hand-write Default when a fresh state has non-zero fields) and override init only when construction needs params. No layout trait is required - on reload the hot-reload shell carries the state into the new code by a save / load round-trip, never by reinterpreting the old bytes.

Required Methods§

Source

fn process( state: &mut Self::DspState, params: &Self::Params, buffer: &mut AudioBuffer<'_, f32>, events: &EventList, context: &mut ProcessContext<'_>, ) -> ProcessStatus

Process one block of audio. Real-time - no allocations, locks, or I/O. state is exclusively owned this block; params is shared and immutable.

Source

fn editor(params: Arc<Self::Params>) -> Box<dyn Editor>

Construct the editor for this plugin. Required.

There is no auto-fallback - every plugin explicitly names which renderer it wants. For the built-in widget layout, call truce_gui::default_editor(params, layout); for custom renderers, construct an EguiEditor / IcedEditor / SlintEditor / hand-rolled Editor here. The choice of renderer crate the plugin’s Cargo.toml pulls IS the choice of editor.

An associated function, not a method: it receives the lock-free Arc<Self::Params> store the wrapper already holds, so the host can open the editor while audio is running without ever taking the plugin lock. Editors bind only to the param store (plus meters / transport, all lock-free); custom DSP state is read at runtime through the editor bridge, not at construction.

Provided Methods§

Source

fn supports_in_place() -> bool

Opt into zero-copy in-place I/O. When this returns true, the format wrapper skips its safety memcpy on host-aliased buffers and hands the plugin the raw shared memory through AudioBuffer::in_out_mut(ch). The plugin must check AudioBuffer::is_in_place(ch) per channel before reading input(ch).

Default false: the wrapper copies aliased inputs into scratch so input(ch) and output(ch) are always disjoint. Costs one memcpy per aliased channel per block.

Source

fn bus_layouts() -> Vec<BusLayout>

Supported audio bus configurations. The host picks one; the others are rejected at bus-config time before process is ever called. Default: the standard audio effect - stereo and mono - so it shows on both track widths.

Source

fn init(params: &Self::Params, cx: &InitContext) -> Self::DspState

Build the initial audio state from params. Replaces the old new constructor: the descriptor is stateless, so state is born here and owned by the shell. Not real-time safe - allocate freely.

Default: Self::DspState::default(). Override only when construction genuinely needs to read params; a fixed initial state belongs in the state type’s Default impl instead.

Source

fn reset( state: &mut Self::DspState, params: &Self::Params, config: &AudioConfig, )

Reset for a new sample rate / block size / processing mode. Clear state’s filters / delay lines; read config.process_mode to size buffers for an offline render (allocation belongs here, off the audio thread) - see AudioConfig.

Params plumbing is NOT your job: the shell calls params.set_sample_rate(config.sample_rate) and params.snap_smoothers() before invoking this, so the body only handles state the plugin itself owns. Default: no-op, right for a stateless plugin (DspState = ()).

Source

fn save_state(state: &Self::DspState) -> Vec<u8> ⓘ

Serialize plugin-specific state (DSP state, not params - those are saved automatically).

Prefer Self::snapshot_into. That is the real-time-safe path and the one CLAP / VST3 / AU actually persist from - Self::snapshot_into’s default delegates here, so overriding only save_state still round-trips. The catch: it then runs on the audio thread each changed block, so keep it cheap (copy bytes out; no compute or compress) and reach for snapshot_into (or the off-thread InitContext::snapshot_publisher() for MB-scale state) for anything non-trivial. Default: empty (no extra state).

Source

fn snapshot_into(state: &Self::DspState, buf: &mut Vec<u8>) -> bool

Opt into lock-free state save. buf arrives cleared, with its capacity retained across calls so a steady state is allocation-free; fill it with the same bytes Self::save_state would produce (append freely - it is never carried over from the previous block).

The return value is a static capability, not a per-block flag: true means “this plugin publishes snapshots”, false means “it never does”. Once you return true you must return true for the plugin’s whole lifetime - if the custom state empties out, return true with buf left empty (an empty blob), don’t return false. The shell latches the opt-in on the first published block; a later false is a contract violation that would otherwise leave the host reading a stale snapshot forever.

Called on the audio thread after each process block whose Self::snapshot_version changed, under the same real-time rules as process - bounded, no unbounded allocation. The wrapper publishes the result into a lock-free slot the host reads without ever taking the plugin lock, so saving state while audio runs never stalls the audio thread.

Default. Delegates to Self::save_state, so a plugin that overrides only the legacy save_state still publishes through this slot - at the cost of running save_state on the audio thread. A plugin overriding neither publishes nothing (its empty save_state).

Size regime. This inline lane copies the whole buffer on every changed block, so it is for KB-scale state (a file path, a view mode, a small analysis buffer). For MB-scale state (a sampler’s audio, big wavetables) copying on the audio thread is itself a hazard - publish that off the audio thread instead via InitContext::snapshot_publisher() (a background-serialized, pointer-swapped buffer) and leave this at the default.

Source

fn snapshot_version(state: &Self::DspState) -> Option<u64>

Generation token for the state Self::snapshot_into serializes. Bump it (any monotonic change is enough - a counter you increment when custom state mutates) so the shell re-serializes only when it changes: an unchanged block then pays O(1) - a single integer read - regardless of snapshot size, instead of re-copying the whole buffer every block.

Read on the audio thread each block, so keep it trivial (read a field; no work). None (the default) means “no version tracking - re-serialize every block”, which is fine for tiny state but pays the full copy each block for larger state. Return Some(token) to opt into gating.

Source

fn snapshot_prealloc_hint() -> usize

Bytes to pre-warm the inline snapshot buffer to, off the audio thread, so the first Self::snapshot_into publish of up to this many bytes doesn’t reallocate on the audio thread. Default 256. Raise it to your typical inline snapshot size; genuinely large state should use the off-thread publisher instead (which never touches this buffer).

Source

fn load_state( state: &mut Self::DspState, data: &[u8], ) -> Result<(), StateLoadError>

Restore plugin-specific state into state.

Runs on the audio thread between blocks, with the same exclusive access process() has - writing any field is safe.

§Errors

Return Err(StateLoadError) when the blob is malformed or otherwise can’t be interpreted - the format wrapper logs the failure (and on hosts that support it, surfaces it to the DAW).

Source

fn state_changed(state: &mut Self::DspState, params: &Self::Params)

Called on the audio thread immediately after Self::load_state returns. Invalidate or recompute any caches in state that the next process() reads. Default: no-op.

Source

fn migrate_state(foreign: &ForeignState<'_>) -> Option<MigratedState>

Translate foreign state - a previous framework’s blob, or a truce envelope saved under a different plugin id - into truce params + extra + persist, so a plugin ported to truce keeps its users’ old sessions and presets. For a renamed-plugin envelope, forward the decoded persist bytes to keep #[persist] fields across the rename. Runs on the host thread; receiverless so it can’t touch (or alias) the live instance. Return None for bytes you don’t recognize - the wrapper then reports load failure to the host, exactly as if this hook didn’t exist.

One-shot by construction: the next save writes a normal truce envelope, so this never becomes a permanent dual-format reader. Keyed formats (AU / LV2 / AAX) only see foreign bytes when truce.toml declares the legacy keys to probe ([plugin.legacy_state]).

Source

fn latency(state: &Self::DspState) -> u32

Report latency in samples for plugin delay compensation. May change at runtime - return a new value and the host is notified (see the wrapper latency-change path).

Source

fn tail(state: &Self::DspState) -> u32

Report tail time in samples (audio produced after input stops - reverbs, delays). u32::MAX for infinite tail.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§