pub trait PluginLogic: 'static {
type Params: Params;
type DspState: Default + Send + 'static;
const PRESERVE_DSP_STATE: bool = true;
Show 13 methods
// Required methods
fn process(
state: &mut Self::DspState,
params: &Self::Params,
buffer: &mut AudioBuffer<'_, f32>,
events: &EventList,
context: &mut ProcessContext<'_>,
) -> ProcessStatus;
fn editor(params: Arc<Self::Params>) -> Box<dyn Editor>;
// Provided methods
fn supports_in_place() -> bool { ... }
fn bus_layouts() -> Vec<BusLayout> { ... }
fn init(params: &Self::Params) -> Self::DspState { ... }
fn reset(
state: &mut Self::DspState,
params: &Self::Params,
config: &AudioConfig,
) { ... }
fn save_state(state: &Self::DspState) -> Vec<u8> ⓘ { ... }
fn snapshot_into(state: &Self::DspState, buf: &mut Vec<u8>) -> bool { ... }
fn load_state(
state: &mut Self::DspState,
data: &[u8],
) -> Result<(), StateLoadError> { ... }
fn state_changed(state: &mut Self::DspState, params: &Self::Params) { ... }
fn migrate_state(foreign: &ForeignState<'_>) -> Option<MigratedState> { ... }
fn latency(state: &Self::DspState) -> u32 { ... }
fn tail(state: &Self::DspState) -> u32 { ... }
}Expand description
The f32-buffer user-facing plugin trait.
Plugin authors implement this in a single impl block when
their audio path is f32 end-to-end (the default - matches
the host wire format for nearly all DAWs and formats).
truce::prelude and truce::prelude32 re-export this name
directly; truce::prelude64m does too (the m mixed-precision
prelude keeps the audio buffer at f32 and only switches the
param.read() precision).
Required: Self::process, Self::editor. Everything else
has a default: init builds Self::DspState::default() unless
construction needs params, and reset is a no-op. The editor is
constructed explicitly - layout-only plugins typically call
truce_gui::default_editor(params, layout()) (where layout()
is a plain inherent method on the plugin struct, not part of the
trait). A plugin with no DSP state at all should implement
PurePluginLogic instead and skip the state plumbing entirely.
§Params vs. DSP state
The type you implement this on is a stateless descriptor; the data lives in two places, and the method signatures reflect the split:
- Params (
type Params) - the user-facing values in your#[derive(Params)]struct, held asArc<Self::Params>. Atomic-backed andSync, shared lock-free with the host and the editor. Arrives read-only as&Self::Params. - DSP state (
type DspState) - filter memory, phase accumulators, voice buffers, delay lines. Plain and non-atomic, mutated every sample, exclusive to the audio thread. Owned by the shell, passed&mutto the methods that mutate it (process/reset/load_state) and&to the ones that read it (save_state/snapshot_into).
editor takes neither - it is an associated function over the
param store, because a GUI is a view that binds only params
(plus lock-free meters / transport) and never touches DSP state,
so it can be built without the plugin lock. DSP state can’t move
into params: making per-sample filter memory atomic-shared would
put a synchronized access on the hottest path, and it isn’t a
“parameter” anyway.
Provided Associated Constants§
Sourceconst PRESERVE_DSP_STATE: bool = true
const PRESERVE_DSP_STATE: bool = true
Whether the hot-reload shell may preserve live DSP state
across a code-only reload. Default true: the shell keeps
the state when a best-effort layout probe (type_name +
size_of + align_of) matches, so a reverb tail survives
an edit-and-reload, and re-inits when it differs. Set to
false on a state that must always re-init on reload.
Required Associated Types§
Sourcetype Params: Params
type Params: Params
The plugin’s parameter struct (#[derive(Params)]).
Shared, immutable during a block - it arrives by
reference every call from the shell, which owns the
Arc. Never stored in Self::DspState.
Sourcetype DspState: Default + Send + 'static
type DspState: Default + Send + 'static
The mutable per-block audio state - filter memory, voice
buffers, phase accumulators. A plain struct, distinct from
the descriptor Self (except for the small-effect
type DspState = Self shape). A plugin with no audio state
implements the stateless leaf trait instead of this one and
never names a DspState. Owned by the shell, so it can
outlive a code swap.
Default is how the state is born: the default
Self::init returns Self::DspState::default(), so most
plugins never write init - they #[derive(Default)] (or
hand-write Default when a fresh state has non-zero fields)
and override init only when construction needs params.
No layout trait is required - the hot-reload shell
fingerprints the type at load time from its type_name /
size_of / align_of.
Required Methods§
Sourcefn process(
state: &mut Self::DspState,
params: &Self::Params,
buffer: &mut AudioBuffer<'_, f32>,
events: &EventList,
context: &mut ProcessContext<'_>,
) -> ProcessStatus
fn process( state: &mut Self::DspState, params: &Self::Params, buffer: &mut AudioBuffer<'_, f32>, events: &EventList, context: &mut ProcessContext<'_>, ) -> ProcessStatus
Process one block of audio. Real-time - no allocations,
locks, or I/O. state is exclusively owned this block;
params is shared and immutable.
Sourcefn editor(params: Arc<Self::Params>) -> Box<dyn Editor>
fn editor(params: Arc<Self::Params>) -> Box<dyn Editor>
Construct the editor for this plugin. Required.
There is no auto-fallback - every plugin explicitly
names which renderer it wants. For the built-in
widget layout, call
truce_gui::default_editor(params, layout); for
custom renderers, construct an EguiEditor /
IcedEditor / SlintEditor / hand-rolled Editor
here. The choice of renderer crate the plugin’s
Cargo.toml pulls IS the choice of editor.
An associated function, not a method: it receives the
lock-free Arc<Self::Params> store the wrapper already
holds, so the host can open the editor while audio is
running without ever taking the plugin lock. Editors bind
only to the param store (plus meters / transport, all
lock-free); custom DSP state is read at runtime through
the editor bridge, not at construction.
Provided Methods§
Sourcefn supports_in_place() -> bool
fn supports_in_place() -> bool
Opt into zero-copy in-place I/O. When this returns true,
the format wrapper skips its safety memcpy on host-aliased
buffers and hands the plugin the raw shared memory through
AudioBuffer::in_out_mut(ch). The plugin must check
AudioBuffer::is_in_place(ch) per channel before reading
input(ch).
Default false: the wrapper copies aliased inputs into
scratch so input(ch) and output(ch) are always
disjoint. Costs one memcpy per aliased channel per block.
Sourcefn bus_layouts() -> Vec<BusLayout>
fn bus_layouts() -> Vec<BusLayout>
Supported audio bus configurations. The host picks one;
the others are rejected at bus-config time before
process is ever called. Default: stereo in, stereo out.
Sourcefn init(params: &Self::Params) -> Self::DspState
fn init(params: &Self::Params) -> Self::DspState
Build the initial audio state from params. Replaces the
old new constructor: the descriptor is stateless, so
state is born here and owned by the shell. Not real-time
safe - allocate freely.
Default: Self::DspState::default(). Override only when
construction genuinely needs to read params; a fixed
initial state belongs in the state type’s Default impl
instead.
Sourcefn reset(
state: &mut Self::DspState,
params: &Self::Params,
config: &AudioConfig,
)
fn reset( state: &mut Self::DspState, params: &Self::Params, config: &AudioConfig, )
Reset for a new sample rate / block size / processing
mode. Clear state’s filters / delay lines; read
config.process_mode to size buffers for an offline
render (allocation belongs here, off the audio thread) -
see AudioConfig.
Params plumbing is NOT your job: the shell calls
params.set_sample_rate(config.sample_rate) and
params.snap_smoothers() before invoking this, so the
body only handles state the plugin itself owns. Default:
no-op, right for a stateless plugin (DspState = ()).
Sourcefn save_state(state: &Self::DspState) -> Vec<u8> ⓘ
fn save_state(state: &Self::DspState) -> Vec<u8> ⓘ
Serialize plugin-specific state (DSP state, not params -
those are saved automatically). Default: delegates to
Self::snapshot_into (empty when neither is
overridden).
Runs on a host or GUI thread while the audio thread is
paused at a block boundary (the wrapper’s plugin lock),
so reading any field is safe - but an audio block that
arrives mid-save waits for this to return. Keep it
cheap: copy bytes out, don’t compute or compress here.
To take this off the plugin lock entirely, override
Self::snapshot_into instead.
Sourcefn snapshot_into(state: &Self::DspState, buf: &mut Vec<u8>) -> bool
fn snapshot_into(state: &Self::DspState, buf: &mut Vec<u8>) -> bool
Opt into lock-free state save. buf arrives cleared,
with its capacity retained across calls so a steady state
is allocation-free; fill it with the same bytes
Self::save_state would produce (append freely - it is
never carried over from the previous block).
The return value is a static capability, not a
per-block flag: true means “this plugin publishes
snapshots”, false means “it never does” (the default).
Once you return true you must return true for the
plugin’s whole lifetime - if the custom state empties out,
return true with buf left empty (an empty blob), don’t
return false. The shell latches the opt-in on the first
published block; a later false is a contract violation
that would otherwise leave the host reading a stale
snapshot forever.
Called on the audio thread after each process block,
under the same real-time rules as process - bounded, no
unbounded allocation. The wrapper publishes the result
into a lock-free slot the host reads without ever taking
the plugin lock, so saving state while audio runs never
stalls the audio thread. Overriding this is the
preferred way to serialize custom state; the default
Self::save_state delegates here.
Sourcefn load_state(
state: &mut Self::DspState,
data: &[u8],
) -> Result<(), StateLoadError>
fn load_state( state: &mut Self::DspState, data: &[u8], ) -> Result<(), StateLoadError>
Restore plugin-specific state into state.
Runs on the audio thread between blocks, with the same
exclusive access process() has - writing any field
is safe.
§Errors
Return Err(StateLoadError) when the blob is malformed
or otherwise can’t be interpreted - the format wrapper
logs the failure (and on hosts that support it, surfaces
it to the DAW).
Sourcefn state_changed(state: &mut Self::DspState, params: &Self::Params)
fn state_changed(state: &mut Self::DspState, params: &Self::Params)
Called on the audio thread immediately after
Self::load_state returns. Invalidate or recompute any
caches in state that the next process() reads. Default:
no-op.
Sourcefn migrate_state(foreign: &ForeignState<'_>) -> Option<MigratedState>
fn migrate_state(foreign: &ForeignState<'_>) -> Option<MigratedState>
Translate foreign state - a previous framework’s blob,
or a truce envelope saved under a different plugin id -
into truce params + extra, so a plugin ported to truce
keeps its users’ old sessions and presets. Runs on the
host thread; receiverless so it can’t touch (or alias)
the live instance. Return None for bytes you don’t
recognize - the wrapper then reports load failure to
the host, exactly as if this hook didn’t exist.
One-shot by construction: the next save writes a normal
truce envelope, so this never becomes a permanent
dual-format reader. Keyed formats (AU / LV2 / AAX) only
see foreign bytes when truce.toml declares the legacy
keys to probe ([plugin.legacy_state]).
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".