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FloatParamReadF32

Trait FloatParamReadF32 

Source
pub trait FloatParamReadF32 {
    // Required methods
    fn read(&self) -> f32;
    fn read_block<const N: usize>(&self) -> [f32; N];
    fn read_into(&self, out: &mut [f32]);
    fn read_after(&self, n_samples: usize) -> f32;
    fn current(&self) -> f32;
    fn value(&self) -> f32;
}
Expand description

Precision-routed read accessors for FloatParam at f32.

The plugin prelude (truce::prelude / truce::prelude32) imports this trait via pub use … as _;, so plugin code reads:

use truce::prelude::*;
let gain = self.params.gain.read();   // f32 - no annotation needed

The trait’s methods shadow nothing - FloatParam has no inherent read / value / current, so name resolution picks the one (and only one) trait that’s in scope. Importing prelude64 instead brings FloatParamReadF64 into scope and the same source resolves to f64. Importing both preludes is a compile error (multiple applicable items in scope) - which is the right error for a file that hasn’t committed to a precision.

Required Methods§

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fn read(&self) -> f32

Next smoothed value. Call once per sample in process().

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fn read_block<const N: usize>(&self) -> [f32; N]

👎Deprecated since 0.53.0:

use read_into(&mut scratch[..n]) instead; read_block::<N> advances the smoother by N regardless of how many samples the caller consumes, which steps the value at the next block boundary when the host’s block size isn’t a multiple of N

Advance the smoother by exactly N samples in one call, returning the per-sample values as a stack array.

Deprecated in favour of Self::read_into, which takes a runtime-length slice and so always advances the smoother by the number of samples the caller actually consumes. The const-N shape is a silent footgun: a total.min(MAX_BLOCK) chunk ladder pulls N samples from the smoother every iteration but only consumes n ≤ N, leaving the smoother N - n samples ahead - audible as clicks at every block boundary on delay, LFO-rate, and any other timing-sensitive smoothed param. read_into(&mut scratch[..N]) is the same code shape with the hazard removed.

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fn read_into(&self, out: &mut [f32])

Fill out with the next out.len() smoothed samples; advance the smoother by out.len() (not by the slice’s capacity). Same one atomic load + one atomic store amortization as Self::read_block; runtime length instead of const-generic N. The right primitive when chunking process()’s block dynamically:

let mut delay = [0.0_f32; MAX_BLOCK];
while offset < total {
    let n = (total - offset).min(MAX_BLOCK);
    self.params.delay.read_into(&mut delay[..n]);
    // ... consume delay[..n] for n samples ...
    offset += n;
}
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fn read_after(&self, n_samples: usize) -> f32

Advance the smoother by n_samples in one call, returning only the final value. Use for block-rate DSP - hard gates, mode switches, anything that needs one smoothed value per audio block. Pass buffer.num_samples() to keep the smoother’s wall-clock convergence time matching the smoother declaration (smooth = "exp(20)" then actually settles in ~20 ms instead of ~20 blocks). One atomic load + one atomic store; the intermediate envelope from Self::read_block is skipped.

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fn current(&self) -> f32

Current smoothed value without advancing.

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fn value(&self) -> f32

Raw target value (post-set_normalized / host automation), not the smoothed output. Use Self::read / Self::current in the DSP loop.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§