pub struct WindowView { /* private fields */ }
Expand description
Holds GPU context, devices, surfaces, etc. for a window. Must be used on most GPU related
functions.
Change window GPU surface size.
Force the window to render again.
Create a new frame that will be drawn to.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer.
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Mutably dereferences the given pointer.
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Drops the object pointed to by the given pointer.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.