Struct tridify_rs::ShapeBatch

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pub struct ShapeBatch {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
    pub index_id_counter: u32,
}

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§vertices: Vec<Vertex>§indices: Vec<u32>§index_id_counter: u32

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impl ShapeBatch

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pub fn new() -> Self

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pub fn bake_buffers( &self, graphics: &impl Graphics ) -> Result<ShapeBuffer, Box<dyn Error>>

Create buffers based on current batch data.

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pub fn add_mesh(&mut self, mesh: Mesh) -> &mut ShapeBatch

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pub fn add_triangle(&mut self, v: [Vertex; 3]) -> &mut ShapeBatch

Add a triangle to the batch specifying its 3 vertices

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pub fn add_rect(&mut self, rect: &Rect, color: Color) -> &mut ShapeBatch

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pub fn add_2d_square( &mut self, center: Vec3, w: f32, h: f32, color: Color ) -> &mut ShapeBatch

Add a square on axis XY to the batch specifying the center, width, height and color.

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pub fn add_square( &mut self, center: Vec3, up: Vec3, normal: Vec3, w: f32, h: f32, color: Color ) -> &mut ShapeBatch

Add a square to the batch specifying the center, width, height and color.

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pub fn add_cube( &mut self, center: Vec3, orientation: Quat, scale: Vec3, color: Color ) -> &mut ShapeBatch

Add a cube to the batch specifying the center, orientation, size and color.

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impl Debug for ShapeBatch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShapeBatch

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fn default() -> ShapeBatch

Returns the “default value” for a type. Read more

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = mem::align_of::<T>()

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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