pub struct Binder { /* private fields */ }
Expand description
Group of uniforms and buffers that are binded to the GPU. If location or binder type does not match with the binded shader it will panic.
Add or replace a new bind based on its location.
Create GPU bindings to link with the render pipeline.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer.
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Mutably dereferences the given pointer.
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Drops the object pointed to by the given pointer.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.