Trait tri_mesh::math::Rotation3

source ·
pub trait Rotation3: Rotation<Space = Point3<Self::Scalar>> + Into<Matrix3<Self::Scalar>> + Into<Basis3<Self::Scalar>> + Into<Quaternion<Self::Scalar>> + From<Euler<Rad<Self::Scalar>>> {
    type Scalar: BaseFloat;

    fn from_axis_angle<A>(axis: Vector3<Self::Scalar>, angle: A) -> Self
    where
        A: Into<Rad<Self::Scalar>>
; fn from_angle_x<A>(theta: A) -> Self
    where
        A: Into<Rad<Self::Scalar>>
, { ... } fn from_angle_y<A>(theta: A) -> Self
    where
        A: Into<Rad<Self::Scalar>>
, { ... } fn from_angle_z<A>(theta: A) -> Self
    where
        A: Into<Rad<Self::Scalar>>
, { ... } }
Expand description

A three-dimensional rotation.

Required Associated Types

Required Methods

Create a rotation using an angle around a given axis.

The specified axis must be normalized, or it represents an invalid rotation.

Provided Methods

Create a rotation from an angle around the x axis (pitch).

Create a rotation from an angle around the y axis (yaw).

Create a rotation from an angle around the z axis (roll).

Implementors