Expand description
§Tree-DS
A simple tree data structure implementation in Rust. It can be used in both std
and no_std
environments.
The tree data structure is a hierarchical data structure that consists of nodes connected by edges. Each node in the tree can have zero or more children nodes. The tree data structure is used in various applications, such as file systems, computer science, and biology.
A note on the choice of return types for the tree operations:
- The tree operations return a
Result
type to handle errors that may occur during the operation. - For operations that return a value that may or may not be present, the return type is an
Option
.
So for instance when you add a node to the tree, the return type is a Result<NodeId>
because an
error may occur during the operation. When you get a node from the tree, the return type is an
Option<&Node<T, Q>>
because the node may or may not be present in the tree.
§Usage
use tree_ds::prelude::*;
let mut tree: Tree<i32, i32> = Tree::new(Some("Sample Tree"));
let root = tree.add_node(Node::new(1, Some(2)), None).unwrap();
let child_1 = tree.add_node(Node::new(2, Some(3)), Some(&root)).unwrap();
let child_2 = tree.add_node(Node::new(3, Some(4)), Some(&child_1)).unwrap();
let child_3 = tree.add_node(Node::new(4, Some(5)), Some(&child_2)).unwrap();
let sub_tree = tree.get_subtree(&child_2, None);
§Nodes
A Node is the building blocks of the tree data structure. Each node in the tree can have a value
and a unique ID. The value can be of any type that implements the Eq
, PartialEq
and Clone
traits.
By default, the tree requires you to provide unique IDs for the nodes. This node Ids can be of
any type that implements the Eq
and Clone
traits.
use tree_ds::prelude::*;
let node = Node::new(1, Some(2));
However, you can enable the auto_id
feature to generate IDs automatically. This is useful when
you want to create a node without specifying the ID. For a node to be created with an auto-generated
ID, the Q
type must implement the From<i32>
trait.
use tree_ds::prelude::*;
let node = Node::<i32, &str>::new_with_auto_id(Some("Harry Doe"));
let node_2 = Node::<i32, &str>::new_with_auto_id(Some("Jane Doe"));
assert_ne!(node.get_node_id(), node_2.get_node_id());//!
§Traversal
The tree supports three traversal strategies:
- Pre-order
- Post-order
- In-order
Consider the following tree:
Node 1: 2
└── Node 2: 3
└── Node 3: 4
└── Node 4: 5
You can modify nodes during traversal by using the iterator from the returned traversal data.
use tree_ds::prelude::*;
let mut tree = Tree::new(Some("Sample Tree"));
let root = tree.add_node(Node::new("Node 1", Some(2)), None)?;
let child_1 = tree.add_node(Node::new("Node 2", Some(3)), Some(&root))?;
let child_2 = tree.add_node(Node::new("Node 3", Some(4)), Some(&child_1))?;
let child_3 = tree.add_node(Node::new("Node 4", Some(5)), Some(&child_2))?;
tree.traverse(TraversalStrategy::PreOrder, &root)?
.iter()
.for_each(|node_id| {
let node = tree.get_node_by_id(node_id).unwrap();
let cur_value = node.get_value().unwrap();
node.set_value(Some(cur_value + 1));
});
The newly modified tree will be:
Sample Tree
***********
Node 1: 3
└── Node 2: 4
└── Node 3: 5
└── Node 4: 6
§no_std
Environments.
This crate can be used in no_std
environments by enabling the no_std
feature.
[dependencies]
tree-ds = { version = "0.1", features = ["no_std"] }
§Cargo Features
The following cargo features are also available:
- By default the library is synchronous, and you need to manually provide ids for the nodes.
async
: Enables support for async operations on the tree.serde
: Enables serialization and deserialization of the tree.auto_id
: Enables auto-generation of node IDs.no_std
: Disables the standard library.
Modules§
- A module to re-export the necessary types for the tree data structure.