pub struct GizmoDrawData {
pub vertices: Vec<[f32; 2]>,
pub colors: Vec<[f32; 4]>,
pub indices: Vec<u32>,
}
Expand description
Data used to draw Gizmo
.
Fields§
§vertices: Vec<[f32; 2]>
Vertices in viewport space.
colors: Vec<[f32; 4]>
Linear RGBA colors.
indices: Vec<u32>
Indices to the vertex data.
Trait Implementations§
Source§impl Add for GizmoDrawData
impl Add for GizmoDrawData
Source§type Output = GizmoDrawData
type Output = GizmoDrawData
The resulting type after applying the
+
operator.Source§fn add(self, rhs: GizmoDrawData) -> <GizmoDrawData as Add>::Output
fn add(self, rhs: GizmoDrawData) -> <GizmoDrawData as Add>::Output
Performs the
+
operation. Read moreSource§impl AddAssign for GizmoDrawData
impl AddAssign for GizmoDrawData
Source§fn add_assign(&mut self, rhs: GizmoDrawData)
fn add_assign(&mut self, rhs: GizmoDrawData)
Performs the
+=
operation. Read moreSource§impl Clone for GizmoDrawData
impl Clone for GizmoDrawData
Source§fn clone(&self) -> GizmoDrawData
fn clone(&self) -> GizmoDrawData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GizmoDrawData
impl Debug for GizmoDrawData
Source§impl Default for GizmoDrawData
impl Default for GizmoDrawData
Source§fn default() -> GizmoDrawData
fn default() -> GizmoDrawData
Returns the “default value” for a type. Read more
Source§impl From<Mesh> for GizmoDrawData
impl From<Mesh> for GizmoDrawData
Source§fn from(mesh: Mesh) -> GizmoDrawData
fn from(mesh: Mesh) -> GizmoDrawData
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for GizmoDrawData
impl RefUnwindSafe for GizmoDrawData
impl Send for GizmoDrawData
impl Sync for GizmoDrawData
impl Unpin for GizmoDrawData
impl UnwindSafe for GizmoDrawData
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more