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CacheManager

Struct CacheManager 

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pub struct CacheManager { /* private fields */ }

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impl CacheManager

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pub fn new_without_encryption(cache_dir: PathBuf) -> Result<Self>

Create a CacheManager for pre-login state. Uses a placeholder key that will fail to decrypt any existing cache, causing all loads to return Ok(None) until set_password() is called. Saves made before set_password() will be encrypted with the wrong key and become unreadable — this is intentional (no data should be cached pre-login).

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pub fn set_password(&mut self, password: &str, org_guid: &str)

Set encryption key derived from password + org_guid. Must be called after login before cache operations will work.

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pub fn load_youth(&self) -> Result<Option<CachedData<Vec<Youth>>>>

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pub fn save_youth(&self, youth: &[Youth]) -> Result<()>

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pub fn load_adults(&self) -> Result<Option<CachedData<Vec<Adult>>>>

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pub fn save_adults(&self, adults: &[Adult]) -> Result<()>

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pub fn load_parents(&self) -> Result<Option<CachedData<Vec<Parent>>>>

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pub fn save_parents(&self, parents: &[Parent]) -> Result<()>

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pub fn load_patrols(&self) -> Result<Option<CachedData<Vec<Patrol>>>>

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pub fn save_patrols(&self, patrols: &[Patrol]) -> Result<()>

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pub fn load_advancement_dashboard( &self, ) -> Result<Option<CachedData<AdvancementDashboard>>>

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pub fn save_advancement_dashboard( &self, dashboard: &AdvancementDashboard, ) -> Result<()>

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pub fn load_ready_to_award( &self, ) -> Result<Option<CachedData<Vec<ReadyToAward>>>>

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pub fn save_ready_to_award(&self, awards: &[ReadyToAward]) -> Result<()>

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pub fn load_events(&self) -> Result<Option<CachedData<Vec<Event>>>>

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pub fn save_events(&self, events: &[Event]) -> Result<()>

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pub fn load_youth_ranks( &self, user_id: i64, ) -> Result<Option<CachedData<Vec<RankProgress>>>>

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pub fn save_youth_ranks( &self, user_id: i64, ranks: &[RankProgress], ) -> Result<()>

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pub fn load_youth_merit_badges( &self, user_id: i64, ) -> Result<Option<CachedData<Vec<MeritBadgeProgress>>>>

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pub fn save_youth_merit_badges( &self, user_id: i64, badges: &[MeritBadgeProgress], ) -> Result<()>

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pub fn load_youth_leadership( &self, user_id: i64, ) -> Result<Option<CachedData<Vec<LeadershipPosition>>>>

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pub fn save_youth_leadership( &self, user_id: i64, positions: &[LeadershipPosition], ) -> Result<()>

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pub fn load_youth_awards( &self, user_id: i64, ) -> Result<Option<CachedData<Vec<Award>>>>

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pub fn save_youth_awards(&self, user_id: i64, awards: &[Award]) -> Result<()>

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pub fn load_unit_info(&self) -> Result<Option<CachedData<UnitInfo>>>

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pub fn save_unit_info(&self, info: &UnitInfo) -> Result<()>

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pub fn load_key3(&self) -> Result<Option<CachedData<Key3Leaders>>>

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pub fn save_key3(&self, key3: &Key3Leaders) -> Result<()>

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pub fn load_org_profile(&self) -> Result<Option<CachedData<OrgProfile>>>

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pub fn save_org_profile(&self, profile: &OrgProfile) -> Result<()>

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pub fn load_commissioners( &self, ) -> Result<Option<CachedData<Vec<Commissioner>>>>

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pub fn save_commissioners(&self, commissioners: &[Commissioner]) -> Result<()>

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pub fn load_rank_requirements( &self, user_id: i64, rank_id: i64, ) -> Result<Option<CachedData<Vec<RankRequirement>>>>

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pub fn save_rank_requirements( &self, user_id: i64, rank_id: i64, requirements: &[RankRequirement], ) -> Result<()>

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pub fn load_badge_requirements( &self, user_id: i64, badge_id: i64, ) -> Result<Option<CachedData<BadgeRequirementsData>>>

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pub fn save_badge_requirements( &self, user_id: i64, badge_id: i64, requirements: &[MeritBadgeRequirement], version: &Option<String>, ) -> Result<()>

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pub fn get_cache_ages(&self) -> CacheAges

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pub fn any_stale(&self) -> bool

Check if any of the core cached data is stale

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pub fn verify_cache(&self) -> Vec<String>

Verify that essential cache files exist and are readable. Returns a list of missing or unreadable cache files.

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pub fn cache_dir(&self) -> &PathBuf

Get the cache directory path for diagnostic purposes.

Trait Implementations§

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impl Clone for CacheManager

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fn clone(&self) -> CacheManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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