pub struct AddReplaySeriesCommandMsgBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> AddReplaySeriesCommandMsgBuilder<S>
impl<S: State> AddReplaySeriesCommandMsgBuilder<S>
Sourcepub fn build(self) -> AddReplaySeriesCommandMsgwhere
S: IsComplete,
pub fn build(self) -> AddReplaySeriesCommandMsgwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn replay_session(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetReplaySession<S>>where
S::ReplaySession: IsUnset,
pub fn replay_session(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetReplaySession<S>>where
S::ReplaySession: IsUnset,
Required.
Sourcepub fn request_id(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetRequestId<S>>where
S::RequestId: IsUnset,
pub fn request_id(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetRequestId<S>>where
S::RequestId: IsUnset,
Required.
Sourcepub fn instrument(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetInstrument<S>>where
S::Instrument: IsUnset,
pub fn instrument(
self,
value: impl Into<Ustr>,
) -> AddReplaySeriesCommandMsgBuilder<SetInstrument<S>>where
S::Instrument: IsUnset,
Required.
Sourcepub fn adjustment(
self,
value: MarketAdjustment,
) -> AddReplaySeriesCommandMsgBuilder<SetAdjustment<S>>where
S::Adjustment: IsUnset,
pub fn adjustment(
self,
value: MarketAdjustment,
) -> AddReplaySeriesCommandMsgBuilder<SetAdjustment<S>>where
S::Adjustment: IsUnset,
Sourcepub fn maybe_adjustment(
self,
value: Option<MarketAdjustment>,
) -> AddReplaySeriesCommandMsgBuilder<SetAdjustment<S>>where
S::Adjustment: IsUnset,
pub fn maybe_adjustment(
self,
value: Option<MarketAdjustment>,
) -> AddReplaySeriesCommandMsgBuilder<SetAdjustment<S>>where
S::Adjustment: IsUnset,
Sourcepub fn session_type(
self,
value: SessionType,
) -> AddReplaySeriesCommandMsgBuilder<SetSessionType<S>>where
S::SessionType: IsUnset,
pub fn session_type(
self,
value: SessionType,
) -> AddReplaySeriesCommandMsgBuilder<SetSessionType<S>>where
S::SessionType: IsUnset,
Sourcepub fn maybe_session_type(
self,
value: Option<SessionType>,
) -> AddReplaySeriesCommandMsgBuilder<SetSessionType<S>>where
S::SessionType: IsUnset,
pub fn maybe_session_type(
self,
value: Option<SessionType>,
) -> AddReplaySeriesCommandMsgBuilder<SetSessionType<S>>where
S::SessionType: IsUnset,
Sourcepub fn currency(
self,
value: Currency,
) -> AddReplaySeriesCommandMsgBuilder<SetCurrency<S>>where
S::Currency: IsUnset,
pub fn currency(
self,
value: Currency,
) -> AddReplaySeriesCommandMsgBuilder<SetCurrency<S>>where
S::Currency: IsUnset,
Sourcepub fn maybe_currency(
self,
value: Option<Currency>,
) -> AddReplaySeriesCommandMsgBuilder<SetCurrency<S>>where
S::Currency: IsUnset,
pub fn maybe_currency(
self,
value: Option<Currency>,
) -> AddReplaySeriesCommandMsgBuilder<SetCurrency<S>>where
S::Currency: IsUnset,
Sourcepub fn interval(
self,
value: Interval,
) -> AddReplaySeriesCommandMsgBuilder<SetInterval<S>>where
S::Interval: IsUnset,
pub fn interval(
self,
value: Interval,
) -> AddReplaySeriesCommandMsgBuilder<SetInterval<S>>where
S::Interval: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for AddReplaySeriesCommandMsgBuilder<S>
impl<S> RefUnwindSafe for AddReplaySeriesCommandMsgBuilder<S>
impl<S> Send for AddReplaySeriesCommandMsgBuilder<S>
impl<S> Sync for AddReplaySeriesCommandMsgBuilder<S>
impl<S> Unpin for AddReplaySeriesCommandMsgBuilder<S>
impl<S> UnsafeUnpin for AddReplaySeriesCommandMsgBuilder<S>
impl<S> UnwindSafe for AddReplaySeriesCommandMsgBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more