pub struct ReplayStartCommandMsgBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> ReplayStartCommandMsgBuilder<S>
impl<S: State> ReplayStartCommandMsgBuilder<S>
Sourcepub fn build(self) -> ReplayStartCommandMsgwhere
S: IsComplete,
pub fn build(self) -> ReplayStartCommandMsgwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn replay_session(
self,
value: impl Into<Ustr>,
) -> ReplayStartCommandMsgBuilder<SetReplaySession<S>>where
S::ReplaySession: IsUnset,
pub fn replay_session(
self,
value: impl Into<Ustr>,
) -> ReplayStartCommandMsgBuilder<SetReplaySession<S>>where
S::ReplaySession: IsUnset,
Required.
Sourcepub fn request_id(
self,
value: impl Into<Ustr>,
) -> ReplayStartCommandMsgBuilder<SetRequestId<S>>where
S::RequestId: IsUnset,
pub fn request_id(
self,
value: impl Into<Ustr>,
) -> ReplayStartCommandMsgBuilder<SetRequestId<S>>where
S::RequestId: IsUnset,
Required.
Sourcepub fn interval(
self,
value: u64,
) -> ReplayStartCommandMsgBuilder<SetInterval<S>>where
S::Interval: IsUnset,
pub fn interval(
self,
value: u64,
) -> ReplayStartCommandMsgBuilder<SetInterval<S>>where
S::Interval: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for ReplayStartCommandMsgBuilder<S>
impl<S> RefUnwindSafe for ReplayStartCommandMsgBuilder<S>
impl<S> Send for ReplayStartCommandMsgBuilder<S>
impl<S> Sync for ReplayStartCommandMsgBuilder<S>
impl<S> Unpin for ReplayStartCommandMsgBuilder<S>
impl<S> UnsafeUnpin for ReplayStartCommandMsgBuilder<S>
impl<S> UnwindSafe for ReplayStartCommandMsgBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more