pub struct TurnState {
pub resolved_symbols: SymbolValues,
pub scenario: Option<usize>,
pub values: Vec<Option<TVec<TValue>>>,
pub shared: TurnShared,
pub seating: Seating,
}Fields§
§resolved_symbols: SymbolValues§scenario: Option<usize>§values: Vec<Option<TVec<TValue>>>Resources installed for the turn by a TurnStateHandler, reachable by
ops through EvalContext::shared. Entries outlive the turn –
reset_turn does not touch them – so what a handler installs is reused
turn after turn unless it drops it in after_plan_eval.
seating: SeatingWhich lane each seat of this turn carries. A laned runtime sets it before
each turn; a state one stream owns keeps Seating::single.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for TurnState
impl !Sync for TurnState
impl !UnwindSafe for TurnState
impl Freeze for TurnState
impl Send for TurnState
impl Unpin for TurnState
impl UnsafeUnpin for TurnState
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