pub struct TurnState {
pub resolved_symbols: SymbolValues,
pub scenario: Option<usize>,
pub cached_mmm_scratch_space: RefCell<Option<Box<dyn ScratchSpace>>>,
pub scratch_extensions: Map,
pub values: Vec<Option<TVec<TValue>>>,
}Fields§
§resolved_symbols: SymbolValues§scenario: Option<usize>§cached_mmm_scratch_space: RefCell<Option<Box<dyn ScratchSpace>>>§scratch_extensions: Map§values: Vec<Option<TVec<TValue>>>Trait Implementations§
Auto Trait Implementations§
impl !Freeze for TurnState
impl !RefUnwindSafe for TurnState
impl !Send for TurnState
impl !Sync for TurnState
impl Unpin for TurnState
impl UnsafeUnpin for TurnState
impl !UnwindSafe for TurnState
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