pub struct Window<B: Backend> {
pub commands: HashMap<KeyCode, WindowCommand<B>>,
pub ui: fn(Rc<State>) -> Box<dyn Fn(&mut Frame<'_, B>)>,
}
Fields§
§commands: HashMap<KeyCode, WindowCommand<B>>
§ui: fn(Rc<State>) -> Box<dyn Fn(&mut Frame<'_, B>)>
Auto Trait Implementations§
impl<B> Freeze for Window<B>
impl<B> !RefUnwindSafe for Window<B>
impl<B> !Send for Window<B>
impl<B> !Sync for Window<B>
impl<B> Unpin for Window<B>
impl<B> !UnwindSafe for Window<B>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more