pub struct TimeoutBody<B> { /* private fields */ }
timeout
only.Expand description
Middleware that applies a timeout to request and response bodies.
Wrapper around a Body
to time out if data is not ready within the specified duration.
The timeout is enforced between consecutive Frame
polls, and it
resets after each poll.
The total time to produce a Body
could exceed the timeout duration without
timing out, as long as no single interval between polls exceeds the timeout.
If the Body
does not produce a requested data frame within the timeout period, it will return a TimeoutError
.
§Differences from Timeout
Timeout
applies a timeout to the request future, not body.
That timeout is not reset when bytes are handled, whether the request is active or not.
Bodies are handled asynchronously outside of the tower stack’s future and thus needs an additional timeout.
§Example
use http::{Request, Response};
use bytes::Bytes;
use http_body_util::Full;
use std::time::Duration;
use tower::ServiceBuilder;
use tower_http::timeout::RequestBodyTimeoutLayer;
async fn handle(_: Request<Full<Bytes>>) -> Result<Response<Full<Bytes>>, std::convert::Infallible> {
// ...
}
let svc = ServiceBuilder::new()
// Timeout bodies after 30 seconds of inactivity
.layer(RequestBodyTimeoutLayer::new(Duration::from_secs(30)))
.service_fn(handle);
Implementations§
Source§impl<B> TimeoutBody<B>
impl<B> TimeoutBody<B>
Sourcepub fn new(timeout: Duration, body: B) -> Self
pub fn new(timeout: Duration, body: B) -> Self
Creates a new TimeoutBody
.
Trait Implementations§
Source§impl<B> Body for TimeoutBody<B>
impl<B> Body for TimeoutBody<B>
impl<'__pin, B> Unpin for TimeoutBody<B>where
PinnedFieldsOf<__Origin<'__pin, B>>: Unpin,
Auto Trait Implementations§
impl<B> !Freeze for TimeoutBody<B>
impl<B> !RefUnwindSafe for TimeoutBody<B>
impl<B> Send for TimeoutBody<B>where
B: Send,
impl<B> Sync for TimeoutBody<B>where
B: Sync,
impl<B> !UnwindSafe for TimeoutBody<B>
Blanket Implementations§
Source§impl<T> BodyExt for T
impl<T> BodyExt for T
Source§fn frame(&mut self) -> Frame<'_, Self>where
Self: Unpin,
fn frame(&mut self) -> Frame<'_, Self>where
Self: Unpin,
Frame
, if any.Source§fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
Source§fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
Source§fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
Source§fn collect(self) -> Collect<Self>where
Self: Sized,
fn collect(self) -> Collect<Self>where
Self: Sized,
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body which will collect all the DATA frames
and trailers.Source§fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
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Self: Sized,
fn into_data_stream(self) -> BodyDataStream<Self>where
Self: Sized,
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