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DebugExecutionEngine

Struct DebugExecutionEngine 

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pub struct DebugExecutionEngine { /* private fields */ }
Expand description

Debug execution engine

Provides specialized execution capabilities for debugging including instrumentation, step-by-step execution, and state tracking.

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impl DebugExecutionEngine

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pub fn new(config: DebuggerConfig) -> Self

Create a new debug execution engine

§Arguments
  • config - Configuration for the debug execution engine
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pub fn execute_node_debug( &mut self, node: &Node, graph: &ComputationGraph, node_id: NodeId, ) -> JitResult<NodeExecutionResult>

Execute a graph node with debugging instrumentation

§Arguments
  • node - The node to execute
  • graph - The computation graph containing the node
  • node_id - The ID of the node being executed
§Returns

The result of node execution with timing information

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pub fn execute_instruction_debug( &mut self, instruction: &Instruction, ir_module: &IrModule, execution_state: &mut ExecutionState, ) -> JitResult<InstructionExecutionResult>

Execute an IR instruction with debugging instrumentation

§Arguments
  • instruction - The instruction to execute
  • ir_module - The IR module containing the instruction
  • execution_state - Current execution state
§Returns

The result of instruction execution

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pub fn get_statistics(&self) -> DebugStatistics

Get execution statistics

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pub fn get_operation_statistics(&self) -> &HashMap<String, OperationStatistics>

Get detailed operation statistics

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pub fn get_operation_timings(&self, operation: &str) -> Option<&Vec<Duration>>

Get timing information for a specific operation

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pub fn reset_statistics(&mut self)

Reset all statistics and timing information

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pub fn config(&self) -> &DebuggerConfig

Get the configuration

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pub fn update_config(&mut self, config: DebuggerConfig)

Update the configuration

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