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BreakpointManager

Struct BreakpointManager 

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pub struct BreakpointManager { /* private fields */ }
Expand description

Breakpoint manager

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impl BreakpointManager

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pub fn new() -> Self

Create a new breakpoint manager

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pub fn set_breakpoint( &mut self, location: BreakpointLocation, ) -> JitResult<BreakpointId>

Set a breakpoint at the specified location

§Arguments
  • location - The location where the breakpoint should be set
§Returns

The ID of the newly created breakpoint

§Examples
use torsh_jit::debugger::{BreakpointManager, BreakpointLocation};
use torsh_jit::NodeId;

let mut manager = BreakpointManager::new();
let location = BreakpointLocation::GraphNode(NodeId::new(0));
let id = manager.set_breakpoint(location).unwrap();
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pub fn set_conditional_breakpoint( &mut self, location: BreakpointLocation, condition: String, ) -> JitResult<BreakpointId>

Set a conditional breakpoint at the specified location

§Arguments
  • location - The location where the breakpoint should be set
  • condition - The condition that must be true for the breakpoint to trigger
§Returns

The ID of the newly created breakpoint

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pub fn remove_breakpoint(&mut self, id: BreakpointId) -> JitResult<()>

Remove a breakpoint by ID

§Arguments
  • id - The ID of the breakpoint to remove
§Returns

Ok(()) if the breakpoint was removed, error if not found

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pub fn enable_breakpoint(&mut self, id: BreakpointId) -> JitResult<()>

Enable a breakpoint

§Arguments
  • id - The ID of the breakpoint to enable
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pub fn disable_breakpoint(&mut self, id: BreakpointId) -> JitResult<()>

Disable a breakpoint

§Arguments
  • id - The ID of the breakpoint to disable
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pub fn list_breakpoints(&self) -> Vec<&Breakpoint>

Get a list of all breakpoints

§Returns

A vector of references to all breakpoints

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pub fn get_breakpoint(&self, id: BreakpointId) -> Option<&Breakpoint>

Get a specific breakpoint by ID

§Arguments
  • id - The ID of the breakpoint to retrieve
§Returns

An optional reference to the breakpoint

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pub fn is_breakpoint_at(&self, location: &ExecutionLocation) -> bool

Check if there is a breakpoint at the specified location

§Arguments
  • location - The execution location to check
§Returns

true if there is an enabled breakpoint at the location, false otherwise

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pub fn hit_breakpoints_at(&mut self, location: &ExecutionLocation) -> usize

Increment hit count for breakpoints at the specified location

§Arguments
  • location - The execution location where a hit occurred
§Returns

The number of breakpoints hit at this location

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pub fn clear_all_breakpoints(&mut self)

Clear all breakpoints

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pub fn count(&self) -> usize

Get the number of breakpoints

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pub fn enabled_count(&self) -> usize

Get the number of enabled breakpoints

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pub fn get_breakpoints_at( &self, location: &BreakpointLocation, ) -> Vec<&Breakpoint>

Get all breakpoints at a specific location

§Arguments
  • location - The location to search for breakpoints
§Returns

A vector of references to breakpoints at the specified location

Trait Implementations§

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impl Default for BreakpointManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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