pub enum Id {
    LogCategoryId(LogCategoryId),
    TornCrimeId(TornCrimeId),
    ItemIds(Vec<ItemId>),
    MedalIds(Vec<MedalId>),
    HonorIds(Vec<HonorId>),
    FactionTerritoryEnums(Vec<FactionTerritoryEnum>),
}Expand description
selection id
Variants§
LogCategoryId(LogCategoryId)
TornCrimeId(TornCrimeId)
ItemIds(Vec<ItemId>)
MedalIds(Vec<MedalId>)
HonorIds(Vec<HonorId>)
FactionTerritoryEnums(Vec<FactionTerritoryEnum>)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Id
 
impl<'de> Deserialize<'de> for Id
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<LogCategoryId> for Id
 
impl From<LogCategoryId> for Id
Source§fn from(value: LogCategoryId) -> Self
 
fn from(value: LogCategoryId) -> Self
Converts to this type from the input type.
Source§impl From<TornCrimeId> for Id
 
impl From<TornCrimeId> for Id
Source§fn from(value: TornCrimeId) -> Self
 
fn from(value: TornCrimeId) -> Self
Converts to this type from the input type.
Source§impl From<Vec<FactionTerritoryEnum>> for Id
 
impl From<Vec<FactionTerritoryEnum>> for Id
Source§fn from(value: Vec<FactionTerritoryEnum>) -> Self
 
fn from(value: Vec<FactionTerritoryEnum>) -> Self
Converts to this type from the input type.
impl StructuralPartialEq for Id
Auto Trait Implementations§
impl Freeze for Id
impl RefUnwindSafe for Id
impl Send for Id
impl Sync for Id
impl Unpin for Id
impl UnwindSafe for Id
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more