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LoopBuffer

Struct LoopBuffer 

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pub struct LoopBuffer { /* private fields */ }
Expand description

A stereo buffer played on a seamless loop — a music stem.

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impl LoopBuffer

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pub fn from_doc(doc: &SoundDoc) -> Self

Render doc once at the doc’s own sample_rate and loop it. If the buffer will play through an AdaptiveMusic/engine running at a different rate, use from_doc_at — a rate mismatch plays back silently detuned. (For a click-free loop, author the doc with a loop playback so its tail meets its head, or trim it with from_stereo.)

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pub fn from_doc_at(doc: &SoundDoc, sample_rate: u32) -> Self

from_doc rendered at an explicit sample_rate — the safe constructor when the playback rate is the engine’s, not the doc’s.

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pub fn from_stereo(left: Vec<f32>, right: Vec<f32>) -> Self

Loop pre-rendered stereo samples — trim them to a musical bar length for a seamless loop. Channels of unequal length are truncated to the shorter one: indexing past the short channel would panic on the audio thread.

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pub fn from_doc_len(doc: &SoundDoc, frames: usize) -> Self

Render doc and loop it at exactly frames samples — truncated or zero-padded to that length. Use it to force a set of stems onto one shared loop grid so their layered cross-fades stay sample-aligned (never drift phase). See AdaptiveMusic::add_stem_set.

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pub fn from_doc_len_at(doc: &SoundDoc, frames: usize, sample_rate: u32) -> Self

from_doc_len rendered at an explicit sample_rate (see from_doc_at).

Trait Implementations§

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impl AudioSource for LoopBuffer

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fn fill(&mut self, out: &mut [f32]) -> usize

Fill out with the next block of interleaved-stereo audio.
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fn reset(&mut self)

Rewind the source to its start (playback position / phase to zero). Defaults to a no-op; a looping source overrides it so a transport can restart it from the top. AdaptiveMusic::reset calls this on each layer.

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