pub struct Shader<Message, P: Program<Message>> { /* private fields */ }Available on crate feature
wgpu only.Expand description
A widget which can render custom shaders with Iced’s wgpu backend.
Must be initialized with a Program, which describes the internal widget state & how
its Program::Primitives are drawn.
Implementations§
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer, P> From<Shader<Message, P>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer, P> From<Shader<Message, P>> for Element<'a, Message, Theme, Renderer>
Source§impl<P, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Shader<Message, P>
impl<P, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Shader<Message, P>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor_position: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, _theme: &Theme, _style: &Style, layout: Layout<'_>, cursor_position: Cursor, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Auto Trait Implementations§
impl<Message, P> Freeze for Shader<Message, P>where
P: Freeze,
impl<Message, P> RefUnwindSafe for Shader<Message, P>where
P: RefUnwindSafe,
Message: RefUnwindSafe,
impl<Message, P> Send for Shader<Message, P>
impl<Message, P> Sync for Shader<Message, P>
impl<Message, P> Unpin for Shader<Message, P>
impl<Message, P> UnsafeUnpin for Shader<Message, P>where
P: UnsafeUnpin,
impl<Message, P> UnwindSafe for Shader<Message, P>where
P: UnwindSafe,
Message: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more