pub struct Sensor<'a, Key, Message, Theme = Theme, Renderer = Renderer> { /* private fields */ }Expand description
A widget that can generate messages when its content pops in and out of view.
It can even notify you with anticipation at a given distance!
Implementations§
Source§impl<'a, Message, Theme, Renderer> Sensor<'a, (), Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Sensor<'a, (), Message, Theme, Renderer>where
Renderer: Renderer,
Source§impl<'a, Key, Message, Theme, Renderer> Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Sensor<'a, Key, Message, Theme, Renderer>
Sourcepub fn on_show(self, on_show: impl Fn(Size) -> Message + 'a) -> Self
pub fn on_show(self, on_show: impl Fn(Size) -> Message + 'a) -> Self
Sets the message to be produced when the content pops into view.
The closure will receive the Size of the content in that moment.
Sourcepub fn on_hide(self, on_hide: Message) -> Self
pub fn on_hide(self, on_hide: Message) -> Self
Sets the message to be produced when the content pops out of view.
Sourcepub fn anticipate(self, distance: impl Into<Pixels>) -> Self
pub fn anticipate(self, distance: impl Into<Pixels>) -> Self
Sets the distance in Pixels to use in anticipation of the
content popping into view.
This can be quite useful to lazily load items in a long scrollable behind the scenes before the user can notice it!
Trait Implementations§
Source§impl<'a, Key, Message, Theme, Renderer> From<Sensor<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> From<Sensor<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Sensor<'_, Key, Message, Theme, Renderer>
impl<Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Sensor<'_, Key, Message, Theme, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Key, Message, Theme, Renderer> Freeze for Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Send for Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !Sync for Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Unpin for Sensor<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> UnsafeUnpin for Sensor<'a, Key, Message, Theme, Renderer>where
Key: UnsafeUnpin,
Message: UnsafeUnpin,
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Sensor<'a, Key, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more