pub struct Float<'a, Message, Theme = Theme, Renderer = Renderer>where
Theme: Catalog,{ /* private fields */ }Expand description
A widget that can make its contents float over other widgets.
Implementations§
Source§impl<'a, Message, Theme, Renderer> Float<'a, Message, Theme, Renderer>where
Theme: Catalog,
impl<'a, Message, Theme, Renderer> Float<'a, Message, Theme, Renderer>where
Theme: Catalog,
Sourcepub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self
Creates a new Float widget with the given content.
Sourcepub fn scale(self, scale: f32) -> Self
pub fn scale(self, scale: f32) -> Self
Sets the scale to be applied to the contents of the Float.
Sourcepub fn translate(
self,
translate: impl Fn(Rectangle, Rectangle) -> Vector + 'a,
) -> Self
pub fn translate( self, translate: impl Fn(Rectangle, Rectangle) -> Vector + 'a, ) -> Self
Sets the translation logic to be applied to the contents of the Float.
The logic takes the original (non-scaled) bounds of the contents and the viewport bounds. These bounds can be useful to ensure the floating elements always stay on screen.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Float<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Float<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Float<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Float<'_, Message, Theme, Renderer>
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !RefUnwindSafe for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Send for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !Sync for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> UnsafeUnpin for Float<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer> !UnwindSafe for Float<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more