pub struct Material {Show 15 fields
pub name: String,
pub ambient: Option<[f64; 3]>,
pub diffuse: Option<[f64; 3]>,
pub specular: Option<[f64; 3]>,
pub shininess: Option<f64>,
pub dissolve: Option<f64>,
pub optical_density: Option<f64>,
pub ambient_texture: Option<String>,
pub diffuse_texture: Option<String>,
pub specular_texture: Option<String>,
pub normal_texture: Option<String>,
pub shininess_texture: Option<String>,
pub dissolve_texture: Option<String>,
pub illumination_model: Option<u8>,
pub unknown_param: AHashMap<String, String>,
}Expand description
A material that may be referenced by one or more Meshes.
Standard MTL attributes are supported. Any unrecognized parameters will be
stored as key-value pairs in the unknown_param
HashMap, which maps the unknown parameter to
the value set for it.
No path is pre-pended to the texture file names specified in the MTL file.
Fields§
§name: StringMaterial name as specified in the MTL file.
ambient: Option<[f64; 3]>Ambient color of the material.
diffuse: Option<[f64; 3]>Diffuse color of the material.
specular: Option<[f64; 3]>Specular color of the material.
shininess: Option<f64>Material shininess attribute. Also called glossiness.
dissolve: Option<f64>Dissolve attribute is the alpha term for the material. Referred to as
dissolve since that’s what the MTL file format docs refer to it as.
optical_density: Option<f64>Optical density also known as index of refraction. Called
optical_density in the MTL specc. Takes on a value between 0.001
and 10.0. 1.0 means light does not bend as it passes through
the object.
ambient_texture: Option<String>Name of the ambient texture file for the material.
diffuse_texture: Option<String>Name of the diffuse texture file for the material.
specular_texture: Option<String>Name of the specular texture file for the material.
normal_texture: Option<String>Name of the normal map texture file for the material.
shininess_texture: Option<String>Name of the shininess map texture file for the material.
dissolve_texture: Option<String>Name of the alpha/opacity map texture file for the material.
Referred to as dissolve to match the MTL file format specification.
illumination_model: Option<u8>The illumnination model to use for this material. The different
illumination models are specified in the MTL spec.
unknown_param: AHashMap<String, String>Key value pairs of any unrecognized parameters encountered while parsing the material.