[][src]Function tobj::load_obj_buf

pub fn load_obj_buf<B, ML>(
    reader: &mut B,
    triangulate_faces: bool,
    material_loader: ML
) -> LoadResult where
    B: BufRead,
    ML: Fn(&Path) -> MTLLoadResult

Load the various meshes in an OBJ buffer of some kind, e.g. a network stream, text file already in memory or so on.

You must pass a "material loader" function, which will return a material given a name. A trivial material loader may just look at the file name and then call load_mtl_buf with the in-memory MTL file source. Alternatively it could pass an MTL file in memory to load_mtl_buf to parse materials from some buffer.

Example

The test for load_obj_buf includes the OBJ and MTL files as strings and uses a Cursor to provide a BufRead interface on the buffer.

use std::env;
use std::fs::File;
use std::io::BufReader;

let dir = env::current_dir().unwrap();
let mut cornell_box_obj = dir.clone();
cornell_box_obj.push("cornell_box.obj");
let mut cornell_box_file = BufReader::new(File::open(cornell_box_obj.as_path()).unwrap());

let mut cornell_box_mtl1 = dir.clone();
cornell_box_mtl1.push("cornell_box.mtl");

let mut cornell_box_mtl2 = dir.clone();
cornell_box_mtl2.push("cornell_box2.mtl");

let m = tobj::load_obj_buf(&mut cornell_box_file, true, |p| {
    match p.file_name().unwrap().to_str().unwrap() {
        "cornell_box.mtl" => {
            let f = File::open(cornell_box_mtl1.as_path()).unwrap();
            tobj::load_mtl_buf(&mut BufReader::new(f))
        },
        "cornell_box2.mtl" => {
            let f = File::open(cornell_box_mtl2.as_path()).unwrap();
            tobj::load_mtl_buf(&mut BufReader::new(f))
        },
        _ => unreachable!(),
    }
});