Struct tobj::Material
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pub struct Material { pub name: String, pub ambient: [f32; 3], pub diffuse: [f32; 3], pub specular: [f32; 3], pub shininess: f32, pub dissolve: f32, pub ambient_texture: String, pub diffuse_texture: String, pub specular_texture: String, pub normal_texture: String, pub dissolve_texture: String, pub unknown_param: HashMap<String, String>, }
A material that may be referenced by one or more meshes. Standard MTL attributes are supported.
Any unrecognized parameters will be stored as key-value pairs in the unknown_param
HashMap,
which maps the unknown parameter to the value set for it.
Fields
name: String
Material name as specified in the MTL file
ambient: [f32; 3]
Ambient color of the material
diffuse: [f32; 3]
Diffuse color of the material
specular: [f32; 3]
Specular color of the material
shininess: f32
Material shininess attribute
dissolve: f32
Dissolve attribute is the alpha term for the material. Referred to as dissolve since that's what the MTL file format docs refer to it as
ambient_texture: String
Name of the ambient texture file for the material. No path is pre-pended to the texture file names specified in the MTL file
diffuse_texture: String
Name of the diffuse texture file for the material. No path is pre-pended to the texture file names specified in the MTL file
specular_texture: String
Name of the specular texture file for the material. No path is pre-pended to the texture file names specified in the MTL file
normal_texture: String
Name of the normal map texture file for the material. No path is pre-pended to the texture file names specified in the MTL file
dissolve_texture: String
Name of the alpha map texture file for the material. No path is pre-pended to the texture file names specified in the MTL file. Referred to as dissolve to match the MTL file format specification
unknown_param: HashMap<String, String>
Key value pairs of any unrecognized parameters encountered while parsing the material
Methods
impl Material
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Trait Implementations
impl Debug for Material
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impl Clone for Material
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fn clone(&self) -> Material
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more