pub struct VecPartitioningScheme<E: Entity> { /* private fields */ }Expand description
Use a vector for partitioning. Binary search will be used to find the appropriate partition.
Trait Implementations§
Source§impl<E: Entity> PartitioningScheme<E> for VecPartitioningScheme<E>
impl<E: Entity> PartitioningScheme<E> for VecPartitioningScheme<E>
Source§fn len(&self) -> usize
fn len(&self) -> usize
The number of partition dividers. There will be one more partition than this number.
Source§fn partition(&self, partition: usize) -> E
fn partition(&self, partition: usize) -> E
Return the entity that serves as an upper-bound on partition.
Source§fn lower_bound(&self, entity: E) -> usize
fn lower_bound(&self, entity: E) -> usize
Compute the first partition in which the entity could reside.
Auto Trait Implementations§
impl<E> Freeze for VecPartitioningScheme<E>
impl<E> RefUnwindSafe for VecPartitioningScheme<E>where
E: RefUnwindSafe,
impl<E> Send for VecPartitioningScheme<E>where
E: Send,
impl<E> Sync for VecPartitioningScheme<E>where
E: Sync,
impl<E> Unpin for VecPartitioningScheme<E>where
E: Unpin,
impl<E> UnwindSafe for VecPartitioningScheme<E>where
E: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more