pub struct Map {Show 14 fields
pub version: String,
pub orientation: Orientation,
pub renderorder: Renderorder,
pub width: i32,
pub height: i32,
pub tilewidth: i32,
pub tileheight: i32,
pub backgroundcolor: String,
pub nextobjectid: i32,
pub staggeraxis: StaggerAxis,
pub staggerindex: StaggerIndex,
pub tileset: Tileset,
pub objectgroups: Vec<Objectgroup>,
pub properties: Option<Vec<Property>>,
}
Fields§
§version: String
§orientation: Orientation
§renderorder: Renderorder
§width: i32
§height: i32
§tilewidth: i32
§tileheight: i32
§backgroundcolor: String
§nextobjectid: i32
§staggeraxis: StaggerAxis
§staggerindex: StaggerIndex
§tileset: Tileset
§objectgroups: Vec<Objectgroup>
§properties: Option<Vec<Property>>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Map
impl RefUnwindSafe for Map
impl Send for Map
impl Sync for Map
impl Unpin for Map
impl UnwindSafe for Map
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more